Difference between revisions of "Amulet of life saving"

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(Max hp effect; move survivor para up; links; clarify messages and add missing ones. Getting your AoLS back from a nymph. typo Lifesaving -> Life saving. Tag for 343.)
(Bypass disambig for Death)
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==Effects==
 
==Effects==
  
If you are wearing an '''amulet of life saving''' and [[death|die]], the amulet literally saves your life and restores full [[hit point]]s. In the process the amulet [[disintegrate]]s, and you lose 1 [[constitution]] point. If your maximum hit points was zero, it is reset to 10.
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If you are wearing an '''amulet of life saving''' and [[death (character)|die]], the amulet literally saves your life and restores full [[hit point]]s. In the process the amulet [[disintegrate]]s, and you lose 1 [[constitution]] point. If your maximum hit points was zero, it is reset to 10.
  
 
The amulet does not protect against death by self-[[genocide]], death by [[brainlessness]] or forfeiture through [[trickery]].
 
The amulet does not protect against death by self-[[genocide]], death by [[brainlessness]] or forfeiture through [[trickery]].

Revision as of 10:55, 13 June 2008

" Circular amulet.png
Name amulet of life saving
Appearance random
Base price 150 zm
Weight 20

Effects

If you are wearing an amulet of life saving and die, the amulet literally saves your life and restores full hit points. In the process the amulet disintegrates, and you lose 1 constitution point. If your maximum hit points was zero, it is reset to 10.

The amulet does not protect against death by self-genocide, death by brainlessness or forfeiture through trickery.

Having your life saved breaks the survivor semi-conduct.

Generation

Amulets comprise 1% of all randomly-generated items in the main dungeon, 1% in containers, and 4% in Gehennom. There is a 7.5% chance that a randomly-generated amulet will be an amulet of life saving. As you can see, these amulets are rare. However, there is a guaranteed amulet of life saving on the middle level of Vlad's Tower.

Identification

Many monsters can wear amulets of life saving as well; they will simply come back to life after they die, and the amulet is from that point identified, providing you saw the revivification happen. The amulet cannot protect monsters from genocide. Monsters do not suffer brainlessness and so can be saved from death by monsters with intelligence drain attacks.

Messages

After "You die..." or other player death message
Message Reason
"But wait... Your medallion begins to glow!

You feel much better! The medallion crumbles to dust!"

You died but were resurrected and the amulet is used up
"But wait... Your medallion feels warm!

You feel much better! The medallion crumbles to dust!"

You died while blind but were resurrected and the amulet is used up
"Unfortunately your brain is still gone." You died and were resurrected, and then die from brainlessness.
"Unfortunately you are still genocided..." You died and were resurrected, and then die from genocide.
After "You kill foo!" or other monster death message
Message Reason
"But wait... Foo's medallion begins to glow!

Foo looks much better! The medallion crumbles to dust!"

A monster died wearing the amulet.

The amulet is identified.

"But wait... Foo's medallion begins to glow!

Foo reconstitutes! The medallion crumbles to dust!"

A monster exploded wearing the amulet.

The amulet is identified.

"Unfortunately foo is still genocided..." A monster died and was resurrected, and then dies from genocide.
"Maybe not..." You killed a life-saved monster out of direct sight.

Only occurs if you killed the monster. The amulet is not identified.

Strategy

For an early character, an amulet of reflection may be a better choice, as reflection can save your life many times over (being life saved after a winter wolf cub's frost blast is no consolation if the winter wolf is still around).

Some players consider life saving an essential part of the ascension kit, but others call it the "amulet versus YASD" and point out that another amulet is much more useful. See Ascension kit#Armor combinations for a comparison.

It can be extremely aggravating having your amulet of life saving stolen by a nymph; once she puts it on, killing her will save her life, disintegrating the amulet. If this happens to you, there are two ways you can retrieve your amulet:

  • Kill (or tame) her before she puts it on.
    Once a monster wears an amulet, it will not give it up voluntarily. Before that however, the amulet is simply a normal item, and can be retrieved. Fortunately, nymphs do not currently wear things immediately after stealing. She will wear it the next time she picks any item up, or if she polymorphs, assuming the new form can put amulets on. If you kill her before either of these things happen, you can retrieve it. Alternatively, you can tame her; monsters drop any unused inventory items on taming, and this should include the amulet if unworn. Pets can use amulets however, so you'll need to get it back before she can.
  • Polymorph into a nymph and steal it back
    This has the added advantage that the nymphs' steal attack does not affect other nymphs.

You can determine whether the amulet is being worn by probing a monster.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.