Difference between revisions of "Armor class"
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− | # A monster gets a 15 as a random number, and has a to-hit bonus of 0, giving it a 15. Your AC is -10, meaning 20 is subtracted from the monster's roll (you have 20 more AC than the starting number, 10), giving -5. The monster misses | + | # A monster gets a 15 as a random number, and has a to-hit bonus of 0, giving it a 15. Your AC is -10, meaning 20 is subtracted from the monster's roll (you have 20 more AC than the starting number, 10), giving -5. The monster misses. |
− | # A monster gets 5 as a random number, and has a to-hit bonus of 3, giving it 8. Your AC is 3, meaning 7 is subtracted from the monster's roll, giving 1. The monster has hit | + | # A monster gets 5 as a random number, and has a to-hit bonus of 3, giving it 8. Your AC is 3, meaning 7 is subtracted from the monster's roll, giving 1. The monster has hit. |
− | + | Any AC of negative value (-1 or lower) also decreases the damage you take. <ref>[[mhitu.c#line1560]] (damage taken)</ref> | |
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Your character]] | [[Category:Your character]] |
Revision as of 03:11, 25 January 2007
In Dungeons and Dragons, your armor class is a number representing your defense against attacks from monsters. NetHack borrows this concept. Because you always know your AC, you can identify the enchantment of armor by wearing it. For example, +1 armor lowers your AC by one more than normal.
A character with no armor or protection has AC 10. It is best to reduce your AC below 0. An ascension kit usually includes an AC below -20, -30, and sometimes -40.
Having a good AC is not enough to protect from some attacks; you also need to obtain resistance. In particular, reflection is a good idea.
How it works
The reason a lower armor class is better is thus:
Any number lower than 10 means the monster has to subtract that many points from its to-hit roll. A monster's to-hit roll is a number chosen at random, which is then added to any to-hit bonuses it might have. Any number greater than 0 means the monster hit.
Examples:
- A monster gets a 15 as a random number, and has a to-hit bonus of 0, giving it a 15. Your AC is -10, meaning 20 is subtracted from the monster's roll (you have 20 more AC than the starting number, 10), giving -5. The monster misses.
- A monster gets 5 as a random number, and has a to-hit bonus of 3, giving it 8. Your AC is 3, meaning 7 is subtracted from the monster's roll, giving 1. The monster has hit.
Any AC of negative value (-1 or lower) also decreases the damage you take. [1]
References
- ↑ mhitu.c#line1560 (damage taken)