Difference between revisions of "Attribute"

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(moving to Category:Attributes; separate the six basic attributes)
(Add a section about training attributes: .)
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# [[wisdom]]
 
# [[wisdom]]
 
# [[charisma]]
 
# [[charisma]]
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== Training attributes ==
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As you play ''[[NetHack]]'', you will see messages such as:
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* You feel strong! You must have been exercising.
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* You feel agile! You must have been working on your reflexes.
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* You feel tough! You must be leading a healthy life-style.
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These indicate an increase in strength, dexterity, and constitution respectively. Strength attributes come from [[exercise]]; NetHack will periodically check and adjust your stats, upward or downward.
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For example, the pushing of [[boulder]]s exercises your strength; some players become stronger as they play [[Sokoban]].
  
 
=== Other traits of the [[player]] ===
 
=== Other traits of the [[player]] ===

Revision as of 21:10, 15 April 2006

An attribute shows some capability of the player.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Six basic attributes

These are the six basic attributes, as in Dungeons and Dragons:

  1. strength
  2. dexterity
  3. constitution
  4. intelligence
  5. wisdom
  6. charisma

Training attributes

As you play NetHack, you will see messages such as:

  • You feel strong! You must have been exercising.
  • You feel agile! You must have been working on your reflexes.
  • You feel tough! You must be leading a healthy life-style.

These indicate an increase in strength, dexterity, and constitution respectively. Strength attributes come from exercise; NetHack will periodically check and adjust your stats, upward or downward.

For example, the pushing of boulders exercises your strength; some players become stronger as they play Sokoban.

Other traits of the player

These are important, though you might choose to avoid calling them attributes.