Difference between revisions of "Borrow"

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(Fleshed out. I tried making a table for the armor penalties but failed miserably. As usual could use rewording.)
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The #'''borrow''' command is an [[extended command]] unique to [[SLASH'EM]]. As the name implies, it attempts to "borrow" - or more specifically, steal - an item from a nearby monster of the player's choice.
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The #'''borrow''' command is an [[extended command]] unique to [[SLASH'EM]]. As the name implies, it attempts to "borrow" - or more specifically, steal - gold from a nearby monster of the player's choice. You will attempt to steal up to 25-50 times your experience level gold from the monster.
  
Attempting to borrow from a [[shopkeeper]] will make them angry.
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You obviously must have hands to steal, and your encumberance must be less than strained. There must be a monster at the square you specify, but it is not necessary for you to be able to detect the monster. If the monster is not tame there is only a chance of success.
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Your chance of success is based on your dexterity and if you are a rogue or not. There is no benefit from polymorphing into a monster that is able to steal items through attacks, e.g. a [[nymph]] or [[leprechaun]]. The base chance of success is 5%, plus your level times 2 if you are a rogue. Your dexterity bonus is your dexterity minus 10 if below 10, your dexterity minus 14 if above 14, and 0 otherwise. This bonus is multiplied by 3 if you are a rogue and is added to your chance. There are penalties based on the gloves, shield, and body armor you are wearing:
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Shield: -10 if wearing any shield
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Gloves: +5 if no gloves, +0 for gauntlets of dexterity, -5 for any other gloves
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body armor: Based on weight. No armor is +0
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:base is +10 at wt<75. Every 50 units above this is -5, to a maximum penalty at 375 units (-25)
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The chance is finally restricted to between 5% and 95%. Failing to steal from a peaceful monster will anger it. Successfully stealing from a non-tame monster will also [[exercise]] dexterity.
  
 
== Messages ==
 
== Messages ==
 
'''You failed to steal anything.'''
 
'''You failed to steal anything.'''
  
You used the #borrow command on a target, but failed to steal anything.
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You used the #borrow command on a target, but failed the success roll.
  
 
'''I don't see anybody to rob there!'''
 
'''I don't see anybody to rob there!'''
  
 
You used the #borrow command on a space that didn't have a monster.
 
You used the #borrow command on a space that didn't have a monster.
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'''You search around but don't find anything.'''
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You attempted to #borrow while engulfed.
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'''You don't find anything to steal.'''
 
'''You don't find anything to steal.'''
  
Known occurrences:
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The monster did not have any gold to steal.
Using the #borrow command on your pet dog, regardless of whether it is carrying anything or not.
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[[Category:Extended commands]]
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Revision as of 14:57, 5 July 2010

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

The #borrow command is an extended command unique to SLASH'EM. As the name implies, it attempts to "borrow" - or more specifically, steal - gold from a nearby monster of the player's choice. You will attempt to steal up to 25-50 times your experience level gold from the monster.

You obviously must have hands to steal, and your encumberance must be less than strained. There must be a monster at the square you specify, but it is not necessary for you to be able to detect the monster. If the monster is not tame there is only a chance of success.

Your chance of success is based on your dexterity and if you are a rogue or not. There is no benefit from polymorphing into a monster that is able to steal items through attacks, e.g. a nymph or leprechaun. The base chance of success is 5%, plus your level times 2 if you are a rogue. Your dexterity bonus is your dexterity minus 10 if below 10, your dexterity minus 14 if above 14, and 0 otherwise. This bonus is multiplied by 3 if you are a rogue and is added to your chance. There are penalties based on the gloves, shield, and body armor you are wearing:

Shield: -10 if wearing any shield

Gloves: +5 if no gloves, +0 for gauntlets of dexterity, -5 for any other gloves

body armor: Based on weight. No armor is +0

base is +10 at wt<75. Every 50 units above this is -5, to a maximum penalty at 375 units (-25)

The chance is finally restricted to between 5% and 95%. Failing to steal from a peaceful monster will anger it. Successfully stealing from a non-tame monster will also exercise dexterity.

Messages

You failed to steal anything.

You used the #borrow command on a target, but failed the success roll.

I don't see anybody to rob there!

You used the #borrow command on a space that didn't have a monster.

You search around but don't find anything.

You attempted to #borrow while engulfed.

You don't find anything to steal.

The monster did not have any gold to steal.