Difference between revisions of "Bullwhip"
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[[Archeologist]]s start with a +2 bullwhip.<ref>[[u_init.c#line30]]</ref> | [[Archeologist]]s start with a +2 bullwhip.<ref>[[u_init.c#line30]]</ref> | ||
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+ | The demon [[balrog]]s are always generated with a bullwhip, and can steal your weapon with it. | ||
== Whip skill == | == Whip skill == |
Revision as of 13:51, 11 September 2007
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Name | bullwhip |
Appearance | bullwhip |
Damage vs. small | 1d2 |
Damage vs. large | 1 |
To-hit bonus | +0 |
Weapon skill | whip |
Size | one-handed |
Base price | 4 zm (+10/positive enchant) |
Weight | 20 |
Material | leather |
A bullwhip is a kind of weapon. In addition to its obvious uses, it can be used to grab weapons out of enemies' hands.
Archeologists start with a +2 bullwhip.[1]
The demon balrogs are always generated with a bullwhip, and can steal your weapon with it.
Whip skill
Whip | |
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Max | Role |
Basic | |
Expert |
Both bullwhips and rubber hoses use the whip skill. There are no artifact whips.
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.