Difference between revisions of "Cloak of magic resistance"

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(corrections; there is no such thing as magic resistance level 3!)
m (Update armor template.)
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{{armor|name=cloak of magic resistance|appearance=[[Randomised appearance|random]]|cost=60|slot=[[cloak]]|ac=1|weight=10|material=cloth|color=white}}
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{{armor|name=cloak of magic resistance|appearance=[[Randomised appearance|random]]|cost=60|slot=cloak|ac=1|weight=10|material=cloth|color=white}}
  
 
A '''[[cloak]] of [[magic resistance]] (CoMR)''' provides [[magic cancellation|MC]]3 and [[magic resistance]]. Wear this, and you can stop worrying about the nastier [[trap]]s, and become immune to any [[wand of striking]] or magic missiles fired by an enemy.
 
A '''[[cloak]] of [[magic resistance]] (CoMR)''' provides [[magic cancellation|MC]]3 and [[magic resistance]]. Wear this, and you can stop worrying about the nastier [[trap]]s, and become immune to any [[wand of striking]] or magic missiles fired by an enemy.

Revision as of 02:03, 24 August 2006

[   cloak of magic resistance  
Appearance random
Slot cloak
AC 1
Special (none)
Base price 60 zm
Weight 10
Material cloth

A cloak of magic resistance (CoMR) provides MC3 and magic resistance. Wear this, and you can stop worrying about the nastier traps, and become immune to any wand of striking or magic missiles fired by an enemy.

A Wizard's starting inventory always contains a cloak of magic resistance, but all other characters must identify the item during the course of the game.

Identification

The cloak of magic resistance is easily identified by wearing it and stepping onto a magic trap, polymorph trap, teleportation trap, or being subject to a wand of striking. Even so, it never self-identifies.