Difference between revisions of "Crysknife"
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(crysknives technically count as throwing weapons) |
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{{weapon | {{weapon | ||
|name=crysknife | |name=crysknife | ||
+ | |tile=[[image:crysknife.png]] | ||
|smalldmg=1d10 | |smalldmg=1d10 | ||
|largedmg=1d10 | |largedmg=1d10 |
Revision as of 23:44, 15 October 2006
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Name | crysknife |
Appearance | crysknife |
Damage vs. small | 1d10 |
Damage vs. large | 1d10 |
To-hit bonus | +3 |
Weapon skill | knife |
Size | one-handed |
Base price | 100 zm (+10/positive enchant) |
Weight | 20 |
Material | mineral |
A crysknife is a weapon that can only be produced by enchanting a worm tooth. It has a +3 to-hit bonus and does d10 damage against both small and large monsters, making it a nice choice for #twoweaponing. However, if it leaves your possession, it reverts back into a worm tooth (when fixed, this only happens 10% of the time).
Crysknives count as throwing weapons, so they get a to-hit bonus when thrown. Because of their reversion property, throwing them is typically not a good idea.
The crysknives and the concept of worm teeth are from Frank Herbert's science fiction novel Dune. See Wikipedia:Crysknife for an encyclopedia article, or w:c:Dune:Crysknife for a Dune-universe discussion of fixed and unfixed crysknives.