Difference between revisions of "Damage"

From NetHackWiki
Jump to navigation Jump to search
m (Nethack-->NetHack)
(Added half physical and spell damage)
Line 5: Line 5:
 
The physical damage [[you]] do can be increased by wearing a [[ring of increase damage]], and decreased by [[erosion]] of the weapon you are using.
 
The physical damage [[you]] do can be increased by wearing a [[ring of increase damage]], and decreased by [[erosion]] of the weapon you are using.
  
Damage from some spells and effects can be reduced or eliminated by having the appropriate [[resistance]], [[magic cancellation]], or [[magic resistance]].
+
Damage from some spells and effects can be reduced or eliminated by having the appropriate [[resistance]], [[magic cancellation]], or [[magic resistance]], or by having the [[half physical damage]] or [[half spell damage]] intrinsics..
  
 
{{stub}}
 
{{stub}}

Revision as of 01:21, 2 March 2007

Damage in NetHack reduces the current hit points of the monster or character that receives it. If a creature is reduced to 0 or fewer HP, he, she, or it dies.

Damage can come from a variety of sources, including physical and magical attacks, as well as falling down stairs or onto a sink, stepping on a trap, being hit by a bounced or reflected spell, and many others.

The physical damage you do can be increased by wearing a ring of increase damage, and decreased by erosion of the weapon you are using.

Damage from some spells and effects can be reduced or eliminated by having the appropriate resistance, magic cancellation, or magic resistance, or by having the half physical damage or half spell damage intrinsics..

This page is a stub. Should you wish to do so, you can contribute by expanding this page.