Difference between revisions of "Doppelganger (starting race)"

From NetHackWiki
Jump to navigation Jump to search
(New page: == Racial benefits and restrictions == Doppelganger can polymorph into any of the permited monsters with the extended command #youpoly consuming some power, however until they get polymor...)
 
Line 16: Line 16:
 
|| [[Orc]]  || 18/**|| 20 || 20 || 20 || 20 || 15
 
|| [[Orc]]  || 18/**|| 20 || 20 || 20 || 20 || 15
 
|}
 
|}
 +
 +
==Polyself==
 +
 +
===What you can not  polymorph into===
 +
You will never be permitted to polymorph into any of the following monsters, and if you select any of them (or something that doesn't exist), you'll have another chance to choose a monster to polymorph into, up to five tries.
 +
 +
*Unique named monsters
 +
*High-powered angelic beings (movanic devas, monadic devas, astral devas, Angels, ki-rin,
 +
Archons, Planetars and Solars).
 +
*Humans, including werecreatures but not Keystone Kops
 +
*Valid player races: doppelgangers, drow, dwarves, elves, gnomes, hobbits, humans, orcs and vampires. This rule only bans the precise monsters mentioned. Others of the same species, like Woodland-elves and dwarf kings, are OK to polymorph into. You can choose to polymorph into your own race (``human'' or ``doppelganger'') - this guarantees feeling like a new doppelganger.
 +
*Ghosts, shadows and shades
 +
*Water demons
 +
*Djinni
 +
*Kraken
 +
*Chameleons and sandestins
 +
*Nazgul
 +
*Erinys
 +
*All types of gnoll
 +
 +
Undead Slayers' gods will not allow them to change into an undead monster. If they have polymorph control, the attempt was clearly deliberate and they take an alignment penalty of -5 and abuse their wisdom. If it was a successful attempt by an inexperienced Doppelganger, there's no penalty, but not much point either since it won't work.
 +
 +
Even if the monster you've chosen is OK to polymorph into, it may be too powerful for you to take its form yet. If you have polymorph control, or have eaten the monster, there is no problem - you have a 1/20 chance of feeling like a new doppelganger, and otherwise will become the monster you want to become. Otherwise, the probability that you will take the form you want is dependent on the monster's level and your own. If you fail, you will turn into a random monster (or feel like a new doppelganger) instead. The probability of failure is:
 +
 +
Monster's level - Your level / 5
 +
 +
===Good things to polymorph===
 +
* Human-sized Humanoids, They can wear all armors and weapons. Specially recommended are [[Master mind flayer]] and [[Arch-Lich]].
 +
 +
* [[Gargoyle]]s and [[Winged gargoyle]]s can sit and lay eggs that will hatch has gargoyles, winged gargoyles break body armor but normal ones do not (They also have a excellent AC).
 +
 +
* [[Cockatrices]] if the character is in problems, however the low HP might be a hindrance.
 +
 +
* [[Dragon]]s of any color. They have excellent defensive and offensive capabilities and by sitting they can lay eggs.
 +
 +
==Sources==
 +
*[http://www.statslab.cam.ac.uk/~eva/slashem/races.html Classes, Races and Alignments Spoiler by Eva Myers]
 +
 +
*[http://www.statslab.cam.ac.uk/~eva/slashem/polyself.html Polyself spoiler by Eva Myers]
  
 
[[Category:Races]] [[Category:SLASH'EM]]
 
[[Category:Races]] [[Category:SLASH'EM]]
 +
[[Category:Races]]
 +
[[Category:SLASH'EM]]

Revision as of 03:11, 14 April 2009

Racial benefits and restrictions

Doppelganger can polymorph into any of the permited monsters with the extended command #youpoly consuming some power, however until they get polymorph control the attemp may end in a undesired monster.

Doppelgangers can be either Neutral or Chaotic. They can be any role exept Samurai, Knight and Yeoman. From an attribute perspective, at their maximum they have high strength an all other stats exepy charm above average (Charisma stangely caps at 15). The following table outlines their maximum (unaided) attribute levels.

Character
Race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Orc 18/** 20 20 20 20 15

Polyself

What you can not polymorph into

You will never be permitted to polymorph into any of the following monsters, and if you select any of them (or something that doesn't exist), you'll have another chance to choose a monster to polymorph into, up to five tries.

  • Unique named monsters
  • High-powered angelic beings (movanic devas, monadic devas, astral devas, Angels, ki-rin,

Archons, Planetars and Solars).

  • Humans, including werecreatures but not Keystone Kops
  • Valid player races: doppelgangers, drow, dwarves, elves, gnomes, hobbits, humans, orcs and vampires. This rule only bans the precise monsters mentioned. Others of the same species, like Woodland-elves and dwarf kings, are OK to polymorph into. You can choose to polymorph into your own race (``human or ``doppelganger) - this guarantees feeling like a new doppelganger.
  • Ghosts, shadows and shades
  • Water demons
  • Djinni
  • Kraken
  • Chameleons and sandestins
  • Nazgul
  • Erinys
  • All types of gnoll

Undead Slayers' gods will not allow them to change into an undead monster. If they have polymorph control, the attempt was clearly deliberate and they take an alignment penalty of -5 and abuse their wisdom. If it was a successful attempt by an inexperienced Doppelganger, there's no penalty, but not much point either since it won't work.

Even if the monster you've chosen is OK to polymorph into, it may be too powerful for you to take its form yet. If you have polymorph control, or have eaten the monster, there is no problem - you have a 1/20 chance of feeling like a new doppelganger, and otherwise will become the monster you want to become. Otherwise, the probability that you will take the form you want is dependent on the monster's level and your own. If you fail, you will turn into a random monster (or feel like a new doppelganger) instead. The probability of failure is:

Monster's level - Your level / 5

Good things to polymorph

  • Gargoyles and Winged gargoyles can sit and lay eggs that will hatch has gargoyles, winged gargoyles break body armor but normal ones do not (They also have a excellent AC).
  • Cockatrices if the character is in problems, however the low HP might be a hindrance.
  • Dragons of any color. They have excellent defensive and offensive capabilities and by sitting they can lay eggs.

Sources