Difference between revisions of "Dwarvish mattock"

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'''Dwarvish mattocks''' are effective weapons; much more so than [[pick-axe]]s. They however have some drawbacks — mattocks are not only heavier than pick-axes, but require two hands to wield as well. Furthermore, their -1 to-hit "bonus" can make them difficult to hit enemies with. Dwarves (the monster) are occasionally generated with a mattock. When [[identification|unidentified]], a mattock appears as a '''broad pick'''.
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'''Dwarvish mattocks''' are effective weapons; much more so than [[pick-axe]]s. They however have some drawbacks — mattocks are not only heavier than pick-axes, but require two hands to wield as well. Furthermore, their -1 to-hit "bonus" can make them difficult to hit enemies with until your maximize your [[Luck]]. Dwarves (the monster) are occasionally generated with a mattock. When [[identification|unidentified]], a mattock appears as a '''broad pick'''.
  
 
The mattock, besides being two-handed, heavier, and a superior weapon, has the same advantages and drawbacks as the pick-axe, namely:
 
The mattock, besides being two-handed, heavier, and a superior weapon, has the same advantages and drawbacks as the pick-axe, namely:
  
* They can be (a)pplied (this wields the mattock!) to dig through walls or floors, or to break boulders or statues into rocks ([[Archeologists]] are penalized for breaking [[historic statue]]s). Occasionally a spellbook or other useful item will be found in the remains of a statue. If you apply it upwards, a [[rock]] will fall from the ceiling and bonk you on the head.
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* They can be (a)pplied (this wields the mattock!) to dig through walls or floors, or to break boulders or statues into rocks ([[Archeologists]] are penalized for breaking [[historic statue]]s). Occasionally a spellbook or other useful item will be found in the remains of a statue.
 
* Shopkeepers will not allow you to carry a mattock into a shop unless you hide it within a container. Attempting to throw one into a shop by standing in front of the shopkeeper and throwing it diagonally past him/her will fail, as the shopkeeper will catch it.
 
* Shopkeepers will not allow you to carry a mattock into a shop unless you hide it within a container. Attempting to throw one into a shop by standing in front of the shopkeeper and throwing it diagonally past him/her will fail, as the shopkeeper will catch it.
  
 
Dwarvish mattocks are classified as weapons, not tools.
 
Dwarvish mattocks are classified as weapons, not tools.
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Enchanted mattocks are the best naturally-occuring weapon your can give to your pet, provided it has a weapon attack, it is not wearing a shield, and its species has the "strong" attribute. Not only do mattocks do much damage, but pets will hang on to them (in practise swapping them out only for artifacts or cockatrice corpses), and two-handedness is not a drawback for pets.
  
 
==See also==
 
==See also==

Revision as of 13:15, 26 November 2011

) Dwarvish mattock.png
Name dwarvish mattock
Appearance broad pick
Damage vs. small 1d12 (1-12)
Damage vs. large 1d8+2d6 (3-20)
To-hit bonus -1
Weapon skill pick-axe
Size two-handed
Base price 50 zm
(+10/positive
enchant)
Weight 120
Material iron

Dwarvish mattocks are effective weapons; much more so than pick-axes. They however have some drawbacks — mattocks are not only heavier than pick-axes, but require two hands to wield as well. Furthermore, their -1 to-hit "bonus" can make them difficult to hit enemies with until your maximize your Luck. Dwarves (the monster) are occasionally generated with a mattock. When unidentified, a mattock appears as a broad pick.

The mattock, besides being two-handed, heavier, and a superior weapon, has the same advantages and drawbacks as the pick-axe, namely:

  • They can be (a)pplied (this wields the mattock!) to dig through walls or floors, or to break boulders or statues into rocks (Archeologists are penalized for breaking historic statues). Occasionally a spellbook or other useful item will be found in the remains of a statue.
  • Shopkeepers will not allow you to carry a mattock into a shop unless you hide it within a container. Attempting to throw one into a shop by standing in front of the shopkeeper and throwing it diagonally past him/her will fail, as the shopkeeper will catch it.

Dwarvish mattocks are classified as weapons, not tools.

Enchanted mattocks are the best naturally-occuring weapon your can give to your pet, provided it has a weapon attack, it is not wearing a shield, and its species has the "strong" attribute. Not only do mattocks do much damage, but pets will hang on to them (in practise swapping them out only for artifacts or cockatrice corpses), and two-handedness is not a drawback for pets.

See also