Dwarvish mattock
Revision as of 00:08, 11 January 2007 by MadDawg2552 (talk | contribs) (Digging upward (the previous three edits were the same).)
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Name | dwarvish mattock |
Appearance | broad pick |
Damage vs. small | 1d12 |
Damage vs. large | 1d8+2d6 |
To-hit bonus | -1 |
Weapon skill | pick-axe |
Size | two-handed |
Base price | 50 zm (+10/positive enchant) |
Weight | 120 |
Material | iron |
Dwarvish mattocks are effective weapons; much more so than pick-axes. They however have some drawbacks — mattocks are not only heavier than pick-axes, but require two hands to wield as well. Dwarves (the monster) are occasionally generated with a mattock. When unidentified, a mattock appears as a broad pick.
The mattock, besides being two-handed, heavier, and a superior weapon, has the same advantages and drawbacks as pick-axe, namely:
- They can be (a)pplied (this wields the mattock!) to dig through walls or floors, or to break boulders or statues into rocks (Archeologists are penalized for breaking historic statues). If you apply it upwards, a rock will fall from the ceiling and bonk you on the head. Occasionally a spellbook or other useful item will be found in the remains of a statue.
- Shopkeepers will not allow you to carry a mattock into a shop unless you hide it within a container. Attempting to throw one into a shop by standing in front of the shopkeeper and throwing it diagonally past him/her will fail, as the shopkeeper will catch it.
Dwarvish mattocks are classified as weapons, not tools.