Difference between revisions of "Encumbrance"

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(Encumbrance Categories: Added section)
(Encumbrance Categories: Hopefully comprehensive treatment of the effects of encumbrance on the player.)
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{|class="prettytable"
 
{|class="prettytable"
 +
! Category
 
! Weight
 
! Weight
! Category
+
! Speed
 +
! To-Hit Penalty
 +
! Exercise
 
|-
 
|-
 +
| Unencumbered
 
| <= capacity
 
| <= capacity
| Unencumbered
+
| normal
 +
| none
 +
|
 
|-
 
|-
 +
| Burdened
 
| capacity+1 to 1.5*capacity-1
 
| capacity+1 to 1.5*capacity-1
| Burdened
+
| 3/4 normal
 +
| -1
 +
|
 
|-
 
|-
 +
| Stressed
 
| 1.5*capacity to 2*capacity-1
 
| 1.5*capacity to 2*capacity-1
| Stressed
+
| 1/2 normal
 +
| -3
 +
| Exercise Strength
 
|-
 
|-
 +
| Strained
 
| 2*capacity to 2.5*capacity-1
 
| 2*capacity to 2.5*capacity-1
| Strained
+
| 1/4 normal
 +
| -5
 +
| Exercise Strength, abuse Dexterity
 
|-
 
|-
 +
| Overtaxed
 
| 2.5*capacity to 3*capacity-1
 
| 2.5*capacity to 3*capacity-1
| Overtaxed
+
| 1/8 normal
 +
| -7*
 +
| Abuse Dexterity and Constitution
 
|-
 
|-
 +
| Overloaded
 
| >= 3*capacity
 
| >= 3*capacity
| Overloaded
+
| normal
 +
| -9*
 
|}
 
|}
 +
 +
Encumbrance will reduce your speed to the fraction shown above, after applying any adjustment for [[speed]].
 +
 +
Your encumbrance category will interfere with your chances [[to-hit]] in melee.
 +
 +
Some categories of encumbrance may [[exercise]] or [[abuse]] certain stats every turn.
 +
 +
=== Burdened ===
 +
 +
If you are Burdened or greater, you also:
 +
* fall down [[stairs]]/[[ladders]] when going down.
 +
* cannot [[jump]] except by casting the spell.
 +
* could drown in water when punished if you cannot shed surplus weight.
 +
 +
=== Stressed ===
 +
 +
If you are Stressed or greater, you also:
 +
* cannot climb stairs/ladders.
 +
* cannot move if you have <10hp and are not at your maximum hp.
 +
* cannot kick.
 +
* cannot mount your [[steed]].
 +
* cannot drag a heavy iron ball.
 +
* Do not regenerate hp when moving unless you have [[regeneration]].
 +
* Do not regenerate Pw unless you have [[energy regeneration]].
 +
* consume an additional point of [[nutrition]] every odd turn.
 +
* could drown in water if you cannot shed surplus weight.
 +
 +
=== Strained ===
 +
 +
If you are Strained or greater, you also:
 +
* lose 1 hp every 30 turns if you are moving.
 +
* lose 1 hp every 3 turns f you are attacking.
 +
* cannot disarm traps
 +
* have a cursed [[loadstone]] considered your worst cursed item for the [[Trouble#Minor_troubles|minor trouble]] ''cursed items'' (otherwise other things are worse).
 +
 +
=== Overtaxed ===
 +
 +
If you are Overtaxed or greater, you also:
 +
* lose 1 hp every 10 turns if you are moving.
 +
* cannot attack a monster in melee.
 +
* cannot throw or fire a weapon.
 +
* cannot cast spells.
 +
* cannot zap a wand.
 +
* cannot use the [[read]] command.
 +
* cannot engrave.
 +
* cannot apply a tool.
 +
* cannot eat.
 +
* cannot use the [[Loot|#loot]] command.
 +
* cannot teleport at will with [[teleportitis]].
 +
* cannot attempt to help a monster out of a pit.
 +
* have the [[Trouble#Major_troubles|major trouble]] ''collapsing'' if you have also lost 4 or more points of Strength.
 +
 +
=== Overloaded ===
 +
 +
If you are Overloaded, you also:
 +
* cannot move.
  
 
==Strategy==
 
==Strategy==

Revision as of 00:14, 14 November 2008

There are six levels of encumbrance in NetHack: Unencumbered, Burdened, Stressed, Strained, Overtaxed and Overloaded. The exact inventory weight which determines which of these levels you experience is based on Strength and Constitution.

The maximum possible carrying capacity without becoming burdened is 1000 weight units. A player can carry up to three times their capacity (maximum 3000 units) before becoming Overloaded, at which point any kind of action except dropping items or praying becomes impossible.

Encumbrance Categories

Your current carrying capacity is given by the formula (25 * (Str + Con)) + 50, which is then capped at a maximum of 1000.[1] The maximum useful Str+Con is thus 38.

For the purposes of this calculation, a strength of 18/01–18/49 maps to 19, 18/50–18/99 maps to 20, and 18/** maps to 21.[2] Gauntlets of power still count as strength 25, but because of the cap, this extra strength may not be of use (it will always be of use for elves, whose strength + constitution is otherwise capped at 18 + 16 = 34).

If you are currently levitating or riding a strong steed, your carrying capacity is always 1000.

Category Weight Speed To-Hit Penalty Exercise
Unencumbered <= capacity normal none
Burdened capacity+1 to 1.5*capacity-1 3/4 normal -1
Stressed 1.5*capacity to 2*capacity-1 1/2 normal -3 Exercise Strength
Strained 2*capacity to 2.5*capacity-1 1/4 normal -5 Exercise Strength, abuse Dexterity
Overtaxed 2.5*capacity to 3*capacity-1 1/8 normal -7* Abuse Dexterity and Constitution
Overloaded >= 3*capacity normal -9*

Encumbrance will reduce your speed to the fraction shown above, after applying any adjustment for speed.

Your encumbrance category will interfere with your chances to-hit in melee.

Some categories of encumbrance may exercise or abuse certain stats every turn.

Burdened

If you are Burdened or greater, you also:

  • fall down stairs/ladders when going down.
  • cannot jump except by casting the spell.
  • could drown in water when punished if you cannot shed surplus weight.

Stressed

If you are Stressed or greater, you also:

  • cannot climb stairs/ladders.
  • cannot move if you have <10hp and are not at your maximum hp.
  • cannot kick.
  • cannot mount your steed.
  • cannot drag a heavy iron ball.
  • Do not regenerate hp when moving unless you have regeneration.
  • Do not regenerate Pw unless you have energy regeneration.
  • consume an additional point of nutrition every odd turn.
  • could drown in water if you cannot shed surplus weight.

Strained

If you are Strained or greater, you also:

  • lose 1 hp every 30 turns if you are moving.
  • lose 1 hp every 3 turns f you are attacking.
  • cannot disarm traps
  • have a cursed loadstone considered your worst cursed item for the minor trouble cursed items (otherwise other things are worse).

Overtaxed

If you are Overtaxed or greater, you also:

  • lose 1 hp every 10 turns if you are moving.
  • cannot attack a monster in melee.
  • cannot throw or fire a weapon.
  • cannot cast spells.
  • cannot zap a wand.
  • cannot use the read command.
  • cannot engrave.
  • cannot apply a tool.
  • cannot eat.
  • cannot use the #loot command.
  • cannot teleport at will with teleportitis.
  • cannot attempt to help a monster out of a pit.
  • have the major trouble collapsing if you have also lost 4 or more points of Strength.

Overloaded

If you are Overloaded, you also:

  • cannot move.

Strategy

Your encumbrance level can be reduced by:

  • Using a non-cursed bag of holding
  • Gaining strength or constitution, including polymorphing into a stronger creature.
  • Dropping items
  • Stashing items (i.e. Wizards can stash their spellbooks at a level with a heavy container and come back whenever they need to relearn a spell.)

Any encumbrance past unencumbered will slow your character down. It is therefore generally a Bad Idea to wander around carrying too much, and almost always a bad idea to enter combat overencumbered. If you are near your encumbrance limit and about to enter combat with a monster that can lower your strength (e.g. with poison), consider dropping a few extra items temporarily to avoid becoming overencumbered during the fight.

Commentary

When being suddenly polymorphed into a small creature (especially via lycanthropy), it is common to become instantly overloaded, and unable to move.

Being encumbered is generally considered a bad idea, because it slows you down and speed is crucial to survival in NetHack; further, climbing stairs becomes more difficult when Burdened (and impossible when Stressed or worse) as well as causing players to "fall down the stairs" when they attempt to descend (a fatal move when combined with a wielded cockatrice corpse).

Although being Stressed trains strength, there are far safer ways such as pushing boulders around.

Being stressed also slows down your rate of magical energy regeneration.

External links

References

  1. hack.c, line 2162 (carrying capacity formula)
  2. acurrstr in attrib.c (strength-mapping)