Difference between revisions of "Exercise"

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==External Links==
 
==External Links==
  
* [http://www.geocities.com/dcorbett42/nethack/exercise.htm Exercising stats]
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* [http://web.archive.org/web/20071109210037/http://www.geocities.com/dcorbett42/nethack/exercise.htm Exercising stats]
 
* [http://www.helsinki.fi/~vviitane/spoilers/exercise Nethack Workout Regimen by Boudewijn Wayers]
 
* [http://www.helsinki.fi/~vviitane/spoilers/exercise Nethack Workout Regimen by Boudewijn Wayers]
  

Revision as of 06:06, 31 October 2009

If you play NetHack, then you want to exercise your six attributes to help the hero survive the dungeon. Though increases in experience level might grant you more hit points and power, the hero requires boosts to attributes to fight well and succeed in more situations.

Of the six attributes (strength, dexterity, constitution, intelligence, wisdom and charisma), you can only exercise four; there is no way to exercise intelligence or charisma. However, charisma can be increased by stepping into a magic trap, and intelligence by quaffing certain potions or by eating a mind flayer corpse.

Here are examples of how to exercise strength, dexterity, constitution, and wisdom:

You should already be exercising during normal gameplay. However, exercise does not cause immediate gains in your attributes. Instead, exercise increments a counter. At turn 600, NetHack does a check and increases your attribute if the counter is high enough. Subsequent checks occur at random intervals between 200 and 1000 turns[1] from the last one, with special treatment for game restores[2]. However, increases become less likely over time.

Abuse

Abuse is the opposite of exercise. Acts of abuse can undo exercise, or even cause your strength, dexterity, constitution or wisdom to drop. If your stats get lowered, use a unicorn horn to heal any such loss.

External Links

Source code references