Difference between revisions of "FIQHack/YANIs"

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(Jumping is implemented)
(Move some things around)
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=== Monster/player symmetry ===
 
=== Monster/player symmetry ===
 
* Stunning currently works quite differently on players and monsters. -shping
 
 
*  Player monsters should always resist conflict. -FIQ
 
  
 
=== FIQhack YANIs ===
 
=== FIQhack YANIs ===
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=== YANIs that are OK'd ===
 
=== YANIs that are OK'd ===
  
Feel free to code up and make a pull request for these:
+
* Stunning currently works quite differently on players and monsters. -shping
 +
 
 +
* Player monsters should always resist conflict. -FIQ
  
 
[[Category:YANI]]
 
[[Category:YANI]]

Revision as of 15:59, 4 April 2018

Lines that have a strikethrough have been vetoed.

Bugs

Please submit bugs on the official NH4 bug tracker!

Monster/player symmetry

FIQhack YANIs

  • Phasing spell could be targeted on other creatures as well. -flump
  • Smarter searches would help when trying to find, for instance, all headgear and not specifically "helms". -flump
  • Greed as an object property for containers: the container will refuse to open 80% of the time, costing a turn. Either any gold put into the container vanishes permanently or gold weighs nothing when in the container. -FIQ -jonadab
  • You can wish for object properties in FIQhack, but only on items that aren't inherently magical. -aosdict

YANIs that are OK'd

  • Stunning currently works quite differently on players and monsters. -shping
  • Player monsters should always resist conflict. -FIQ