Fail
When spellcasting the Fail column appears in the menu which occurs when using the [Z] command.
To calculate spell failure, you first need to sum together the penalties marked with a number sign (#) below. An increasing total penalty is worse for spellcasting, and is limited to a maximum of 20.
- The "BASE" value from the table below, depending on the character's class.
- If an "emergency" spell (noted with a + above), the "EMERG" field.
- If wearing any shield, the amount in the "SHIELD" field.
- If wearing metallic body armor, the amount in the "SUIT" field.
- If also wearing a robe, only add half the amount (rounded down).
- If wearing a robe without metallic armour, *subtract* the amount in the "SUIT" field.
- If wearing a metallic helmet other than the helm of brilliance, add 4.(Metal helmets interfere with the mind.)
- Metallic gloves add 6 (casting channels through the hands).
- Metallic boots add 2 (all metal interferes to some degree).
- Add -4 if the spell is special to that class (see table).
CLASS BASE EMERG SHIELD SUIT STAT SPECIAL SPELL Arc 5# 0# 2# 10# Int Magic mapping Bar 14# 0# 0# 8# Int Haste self Cav 12# 0# 1# 8# Int Dig Hea 3# -3# 2# 10# Wis Cure sickness Kni 8# -2# 0# 9# Wis Turn undead Mon 8# -2# 2# 20# Wis Restore ability Pri 3# -2# 2# 10# Wis Remove curse Ran 9# 2# 1# 10# Int Invisibility Rog 8# 0# 1# 9# Int Detect treasure Sam 10# 0# 0# 8# Int Clairvoyance Tou 5# 1# 2# 10# Int Charm monster Val 10# -2# 0# 9# Wis Cone of cold Wiz 1# 0# 3# 10# Int Magic missile
Next, calculate a base chance of success, which is 5.5 times your
intelligence or wisdom STAT, depending on your class. This chance is
modified by the following factors:
- SKILL level (Unskilled = 0, Basic = 1, Skilled = 2, Expert = 3)
- spell level (LVL)
- experience level (XL)
according to this formula:
difficulty = (LVL * 4) - (SKILL * 6) - (XL/3) - 5
If this is positive, your chance is reduced according to another formula:
chance = base chance - square root of ((900 * difficulty) + 2000)
If it is negative, it will be increased with diminishing returns: the absolute value is multiplied by (15/LVL), capped at 20, and added to the base chance.
The resulting chance is clipped to the range of 0% to 120% success. If you are wearing a shield larger than a small shield, the chance is then reduced to 1/4 its amount (except if it is the special spell for your class -- then it is only halved).
Finally, the chance of success is adjusted by your total penalty using the following formula:
chance = (chance * (20-penalty) / 15) - penalty
The result is clipped to the range of 0% to 100% success.
This page is based on a spoiler by Dylan O'Donnell. The original license is:
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