Difference between revisions of "Forum:Handling monster color changes in UnNetHack"
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Bulwersator (talk | contribs) (Created page with "{{Forumheader|Watercooler}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> Version 5.0 of UnNetHack changes color of mul...") |
Bulwersator (talk | contribs) (Is there anybody with a better method of handling this change?) |
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* modify [[Template:Monsym/master mind flayer]] to look like [[Template:Monsym/Cthulhu]] (displays both possibilities) | * modify [[Template:Monsym/master mind flayer]] to look like [[Template:Monsym/Cthulhu]] (displays both possibilities) | ||
− | Second question - when this mass edit should be done? UnNetHack 5.0 will be used during Junethack and released after tournament [[User:Bulwersator|Bulwersator]] ([[User talk:Bulwersator|talk]]) 15:32, 29 May 2013 (UTC) | + | Is there anybody with a better method of handling this change? Second question - when this mass edit should be done? UnNetHack 5.0 will be used during Junethack and released after tournament [[User:Bulwersator|Bulwersator]] ([[User talk:Bulwersator|talk]]) 15:32, 29 May 2013 (UTC) |
Revision as of 15:33, 29 May 2013
Version 5.0 of UnNetHack changes color of multiple monsters (r1455). My suggested method of handling this in monsym templates is to it like it is done with Cthulhu (different symbols in UnNetHack and SLASH'EM)
- Create templates for variants (Template:Monsym/master mind flayer (UnNetHack) and Template:Monsym/master mind flayer (vanilla))
- replace Template:Monsym/master mind flayer by proper one (or maybe leave multivariant one)
- modify Template:Monsym/master mind flayer to look like Template:Monsym/Cthulhu (displays both possibilities)
Is there anybody with a better method of handling this change? Second question - when this mass edit should be done? UnNetHack 5.0 will be used during Junethack and released after tournament Bulwersator (talk) 15:32, 29 May 2013 (UTC)