Some things easier than they might be, some thing harder than they need to be.
If I've built up a good character, especially armor-class-wise, and step on a polymorph trap and turn into something that wrecks it, I will generally quit right there. If I'm feeling rebellious I will gather everything I can in one pile, take off everything and perhaps put it in a box, and let something kill me to leave a very nice bones level. Takes too much time to replace that, too uncommon to find magic resistance, and after many many many years of playing I find the beginning of the game more fun anyway.
Maybe because when I first started there were only 25 levels.
I've quit playing the game for periods of time over this. I'd rather it be an instadeath than just gutting my game.
- One defense against losing your armor to a polytrap is to keep your second-best cloak and suit in a stash, so you can retrieve it if you lose your best. If you have a hard-to-replace cloak (e.g. Monk, Priest, or Ranger), consider only wearing it in combat. If you want to improve your armor before you find magic resistance, then enchant your helmet, gloves, and boots, because those aren't destroyed by a polytrap. Even then, though, you could lose them to a monster spell, so I think it's best to avoid enchanting armor until you have magic resistance. --Darth l33t (talk) 15:58, 17 October 2023 (UTC)
- "Below Minetown" and "level 9 and lower" are also good guidelines to avoid spawning polytraps in the first place - beyond that, if you opt to risk exploring that far you can always manually search out polytraps without necessarily having to play ultra-cautious. Hitting one unexpectedly always sucks, but there's several ways to work around it. --Umbire the Phantom (talk) 20:09, 17 October 2023 (UTC)