Difference between revisions of "Forum:Nethack as a multiplayer mmo"

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(2-4 player deathmatch would be feasible, if far-fetched)
(link to interhack)
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You could have a few players on a level at the same time by using an Initiative system, anything more and Nethack would change out of all recognition. Hence you could probably make a really cheap board game, potentially a 2-4 player Deathmatch mode with a lot of balance issues, but not a Massively Multiplayer Online Rogue-Like Game.--[[User:PeterGFin|PeterGFin]] 18:58, 14 December 2010 (UTC)
 
You could have a few players on a level at the same time by using an Initiative system, anything more and Nethack would change out of all recognition. Hence you could probably make a really cheap board game, potentially a 2-4 player Deathmatch mode with a lot of balance issues, but not a Massively Multiplayer Online Rogue-Like Game.--[[User:PeterGFin|PeterGFin]] 18:58, 14 December 2010 (UTC)
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Perhaps the only released attempt at a multiplayer NetHack was [[roguebasin:interhack|Interhack]]. --[[User:Tjr|Tjr]] 19:51, 14 December 2010 (UTC)

Revision as of 19:51, 14 December 2010


So what changes would have to be made to nethack in order to make in a online multi player game. i know there is a demand for it but obviously the game would haveto be changed up quite a bit. What do you think would be the neccesary chages in order to make multiplaying feasible/Ndwolfwood 17:58, 14 December 2010 (UTC)

To change nethack to work as multiplayer, you'd have to change nethack. Pretty much all of it. The original diablo is somewhat an example of this; I've heard that it was made as an experiment along the lines of "what if we take the delay out of Nethack?" -- Qazmlpok 17:49, 14 December 2010 (UTC)

what does delay mean?Ndwolfwood 17:58, 14 December 2010 (UTC)

You could have a few players on a level at the same time by using an Initiative system, anything more and Nethack would change out of all recognition. Hence you could probably make a really cheap board game, potentially a 2-4 player Deathmatch mode with a lot of balance issues, but not a Massively Multiplayer Online Rogue-Like Game.--PeterGFin 18:58, 14 December 2010 (UTC)

Perhaps the only released attempt at a multiplayer NetHack was Interhack. --Tjr 19:51, 14 December 2010 (UTC)