Forum:When is digging for victory a good idea?

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Revision as of 11:47, 27 April 2013 by Bcode (talk | contribs) (I might have done it in this case, assuming a tonal instrument.)
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I am currently playing a lawful priestess, and after clearing Sokoban and the Gnome King's cellar, I was faced with a conundrum. While I had relatively good armor (AC -3), I had no reflection, a blessed corroded +1 mace, and my spells are identify, detect food, and force bolt. My intrinsics are telepathy, see invis, and resist poison.

On the other hand, I had rings of teleport control, polymorph control, and regeneration (and some other nice ones). My scrolls included taming and teleport. I had some booze. I had a number of 175 wands, two wands of digging, and had identified wands of polymorph and cancellation in a shop. And I have boots of jumping.

As much as I had avoided even thinking of digging for victory in the past, it seemed like it was almost the obvious play. My quest artifact is worse than useless given my spell selection (I have a +2 orcish helm), and none of my three main problems (MR, reflection, weapon) have any obvious solutions, although polymorph control mitigates the MR problem and I could try and convert the minetown altar and hope I get a good artifact longsword from sacrifice. (which would cause problems getting the sceptre of might later)

While the run did work (even though I was a bit sloppy), was I being too risky? Would I have been better off getting a longsword and cautiously pushing forward? Or is my judgment correct that I had a near-perfect kit for snagging the /owishing early?— Preceding unsigned comment added by Hurkyl (talkcontribs) 09:22, 27 April 2013‎

(Please sign your edits to talk pages.)
I might have done the same. Did you have a tonal instrument for the castle drawbridge? Also, were you prepared for minotaurs? —bcode talk | mail 11:47, 27 April 2013 (UTC)