Forum:YANI: 5 new artifacts, comments wanted

From NetHackWiki
Revision as of 15:46, 3 July 2010 by Jade nekotenshi (talk | contribs) (Created page with '{{Forumheader|Watercooler}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes ~~~~ --> I have an idea for five new artifacts (for which …')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


I have an idea for five new artifacts (for which I've actually coded a patch against SporkHack), but I'm looking for the community's input on their abilities. Here they are:

Luck Blade: Neutral short sword. It acts as a luckstone of equal beatitude when carried, gets +d3 to hit and +d4 to damage all monsters. Additionally, on each hit, if the roll of a d20 is less than your luck, it inflicts an additional 2d8 damage. If the enemy wields it against you, the test is reversed so that the extra damage gets more likely the less lucky you are.

Quicksilver: Unaligned silver short sword, gets +d5 to hit and +d6 to damage all monsters and confers speed when wielded.

Spineseeker: Chaotic rogue stiletto, gets +d5 to hit and +d6 to damage all monsters, and deals double damage against fleeing foes. Would be the first sac gift for rogues. A rogue's backstab damage isn't doubled.

Blasphemy: Chaotic trident, double damage and +d5 to hit cross-aligned monsters, may (50% chance) stun monsters.

Ravenbrand: neutral scimitar, +d5 to hit, +d6 to damage all foes. On hit, there's a 50% chance to blind and a separate 50% chance to slow enemies. Blinded enemies might (20% chance) turn to flee, while slowed enemies might (50% chance) be "lacerated by barbed chains of shadow" and take d10 damage. The damage may still occur even if the enemy was already slowed.

Too strong, too weak, pointless, too niche?

Jade nekotenshi 15:46, July 3, 2010 (UTC)