Difference between revisions of "Fountain"
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'''Fountains''' are a [[dungeon feature]] represented by a <weird [[ASCII]] character>. They are found randomly scattered throught the dungeon, usually in rooms that do not have any other [[dungeon feature]] (ie: [[chest]]s, [[sink]]s) in them. A randomly generated fountain will have a 1/7 chance of being [[blessed]]. You use a fountain by dipping items into it, and by [[quaff]]ing its water. Upon use, the fountain has a 1/3 chance of drying up. You recieve no warning before this happens, except in [[Minetown]] where the guards get angry when you destroy objects. | '''Fountains''' are a [[dungeon feature]] represented by a <weird [[ASCII]] character>. They are found randomly scattered throught the dungeon, usually in rooms that do not have any other [[dungeon feature]] (ie: [[chest]]s, [[sink]]s) in them. A randomly generated fountain will have a 1/7 chance of being [[blessed]]. You use a fountain by dipping items into it, and by [[quaff]]ing its water. Upon use, the fountain has a 1/3 chance of drying up. You recieve no warning before this happens, except in [[Minetown]] where the guards get angry when you destroy objects. | ||
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{{stub|are there rooms guaranteed not to have fountains. ie temples?}} | {{stub|are there rooms guaranteed not to have fountains. ie temples?}} | ||
− | = Quaffing from a fountain = | + | == Quaffing from a fountain == |
You can drink from a fountain by using the [[quaff]] command while standing over it. Upon doing so you get a message indicating the results. The results of [[quaff]]ing from a fountain are dependant upon its [[BUC]] status, your status, and the condition of dungeon [[monster]]s. Randomly generated fountains have a 1/7 chance of being [[blessed]], an attribute that cannot be determined prior to use. | You can drink from a fountain by using the [[quaff]] command while standing over it. Upon doing so you get a message indicating the results. The results of [[quaff]]ing from a fountain are dependant upon its [[BUC]] status, your status, and the condition of dungeon [[monster]]s. Randomly generated fountains have a 1/7 chance of being [[blessed]], an attribute that cannot be determined prior to use. | ||
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− | = Dipping items into a fountain = | + | == Dipping items into a fountain == |
− | {{stub}} | + | {{stub|What happens if you dip something into a fountain? What about something else? }} |
{{DOD}} | {{DOD}} | ||
[[Category:Dungeon features]] | [[Category:Dungeon features]] |
Revision as of 14:18, 7 June 2006
Fountains are a dungeon feature represented by a <weird ASCII character>. They are found randomly scattered throught the dungeon, usually in rooms that do not have any other dungeon feature (ie: chests, sinks) in them. A randomly generated fountain will have a 1/7 chance of being blessed. You use a fountain by dipping items into it, and by quaffing its water. Upon use, the fountain has a 1/3 chance of drying up. You recieve no warning before this happens, except in Minetown where the guards get angry when you destroy objects.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"recreate the fountain char in wiki."
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"are there rooms guaranteed not to have fountains. ie temples?"
Quaffing from a fountain
You can drink from a fountain by using the quaff command while standing over it. Upon doing so you get a message indicating the results. The results of quaffing from a fountain are dependant upon its BUC status, your status, and the condition of dungeon monsters. Randomly generated fountains have a 1/7 chance of being blessed, an attribute that cannot be determined prior to use.
Effect | Your hunger is reduced slightly | Chance | 3/10 | ||||||
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Effect | Your wisdom is exercised. All your attributes restored to maximum. | Chance | 7/10 | ||||||
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Effect | One of your attributes is increased by 1. | Chance | 7/10 | ||||||
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Effect | All of your attributes are increased by 1, if your luck is 4 or higher. | Chance | 7/10 | ||||||
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Effect | Your hunger is reduced slightly | Chance | 9/30 | ||||||||||||
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Effect | No effect | Chance | 9/30 | ||||||||||||
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Effect | You see your attributes and exercise your wisdom | Chance | 1/30 | ||||||||||||
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Effect | Your hunger increases | Chance | 1/30 | ||||||||||||
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Effect | You are poisoned and lose hit points | Chance | 1/30 | ||||||||||||
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Effect | water moccasins (d5+1) are created | Chance | 1/30 | ||||||||||||
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Effect | A water demon is summoned with a 80+DL/100 chance of being hostile | Chance | 1/30 | ||||||||||||
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Effect | A water nymph is summoned | Chance | 1/30 | ||||||||||||
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Effect | Each item in your inventory has a 1/5 chance of being cursed. Your hunger increases. Your constitution is abused. | Chance | 1/30 | ||||||||||||
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Effect | You gain see invisible and exercise your wisdom | Chance | 1/30 | ||||||||||||
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Effect | You briefly see monsters and exercise your wisdom | Chance | 1/30 | ||||||||||||
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Effect | You find a random gem and exercise your wisdom | Chance | 1/30 | ||||||||||||
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Effect | Monsters on the level flee from you for a while | Chance | 1/30 | ||||||||||||
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Effect | Pools may be created near you | Chance | 1/30 | ||||||||||||
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Dipping items into a fountain
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
A user has suggested improving this page or section as follows:
"What happens if you dip something into a fountain? What about something else? "
This page is based on a spoiler by Dylan O'Donnell. The original license is:
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