Difference between revisions of "Ghost"
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+ | {{monster | ||
+ | |name=Ghost | ||
+ | |symbol={{gray| }} | ||
+ | |tile=[[Image:Ghost.png]] | ||
+ | |difficulty=12 | ||
+ | |level=10 | ||
+ | |experience=216 | ||
+ | |speed=18 | ||
+ | |AC=-5 | ||
+ | |MR=50 | ||
+ | |align=-5 | ||
+ | |frequency=No random generation | ||
+ | |genocidable=No | ||
+ | |attacks=Touch 1d1 | ||
+ | |weight=1450 | ||
+ | |nutr=0 (and no corpse) | ||
+ | |size=Medium | ||
+ | |resistances=Cold, Sleep, Disintegration, Poison, Petrification | ||
+ | |resistances conveyed=None | ||
+ | }} | ||
+ | |||
A '''ghost''' is a type of [[monster]] in [[NetHack]]. Ghosts are most likely to appear as copies of previous-dead players in [[bones file]]s, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects. | A '''ghost''' is a type of [[monster]] in [[NetHack]]. Ghosts are most likely to appear as copies of previous-dead players in [[bones file]]s, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects. | ||
Revision as of 16:07, 24 September 2006
Ghost | |
---|---|
Difficulty | 12 |
Attacks |
Touch 1d1 |
Base level | 10 |
Base experience | 216 |
Speed | 18 |
Base AC | -5 |
Base MR | 50 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | No random generation |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 (and no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Disintegration, Poison, Petrification |
Resistances conveyed |
None
|
A ghost is a type of monster in NetHack. Ghosts are most likely to appear as copies of previous-dead players in bones files, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects.
Ghosts will also appear in graveyards and in haunted temples.