Difference between revisions of "Ghost"
Jump to navigation
Jump to search
(editted monster) |
|||
Line 1: | Line 1: | ||
{{monster | {{monster | ||
− | |name= | + | |name=ghost |
|symbol={{gray| }} | |symbol={{gray| }} | ||
− | |tile=[[Image: | + | |tile=[[Image:ghost.png]] |
|difficulty=12 | |difficulty=12 | ||
|level=10 | |level=10 | ||
− | |experience= | + | |experience=220 |
− | |speed= | + | |speed=3 |
|AC=-5 | |AC=-5 | ||
|MR=50 | |MR=50 | ||
|align=-5 | |align=-5 | ||
− | |frequency= | + | |frequency=generated only specially |
− | |genocidable= | + | |genocidable=no |
|attacks=Touch 1d1 | |attacks=Touch 1d1 | ||
|weight=1450 | |weight=1450 | ||
− | |nutr=0 | + | |nutr=0, no corpse ever left |
− | |size= | + | |size=human-sized |
− | |resistances= | + | |resistances=cold, disintegration, sleep, poison, petrification |
|resistances conveyed=None | |resistances conveyed=None | ||
+ | |attributes=ghost | ||
+ | * can fly or float | ||
+ | * doesn't need to breathe | ||
+ | * can phase thru rock | ||
+ | * is humanoid | ||
+ | * has no solid or liquid body | ||
+ | * players mayn't poly into one | ||
+ | * is walking dead | ||
+ | * follows you to other levels | ||
+ | * always starts hostile | ||
+ | * has infravision | ||
}} | }} | ||
+ | |||
A '''ghost''' is a type of [[monster]] in [[NetHack]]. Ghosts are most likely to appear as copies of previous-dead players in [[bones file]]s, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects. | A '''ghost''' is a type of [[monster]] in [[NetHack]]. Ghosts are most likely to appear as copies of previous-dead players in [[bones file]]s, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects. |
Revision as of 20:00, 27 December 2006
ghost | |
---|---|
Difficulty | 12 |
Attacks |
Touch 1d1 |
Base level | 10 |
Base experience | 220 |
Speed | 3 |
Base AC | -5 |
Base MR | 50 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | generated only specially |
Genocidable | no |
Weight | 1450 |
Nutritional value | 0, no corpse ever left |
Size | human-sized |
Resistances | cold, disintegration, sleep, poison, petrification |
Resistances conveyed |
None |
ghost * can fly or float * doesn't need to breathe * can phase thru rock * is humanoid * has no solid or liquid body * players mayn't poly into one * is walking dead * follows you to other levels * always starts hostile * has infravision |
A ghost is a type of monster in NetHack. Ghosts are most likely to appear as copies of previous-dead players in bones files, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects.
Ghosts will also appear in graveyards and in haunted temples.
If you can't kill them fast via regular attack, try kicking them instead.