Difference between revisions of "Ghost"
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Ghosts created on other special levels have a 1/7 chance of being given your name. Otherwise, they will be given a random name from the following list:<ref>{{function|do_name.c|rndghostname}}</ref> | Ghosts created on other special levels have a 1/7 chance of being given your name. Otherwise, they will be given a random name from the following list:<ref>{{function|do_name.c|rndghostname}}</ref> | ||
− | + | {| | |
− | Adri | + | | |
− | + | *Adri | |
− | + | *Andries | |
− | + | *Andreas | |
− | + | *Bert | |
− | + | *David | |
− | + | *Dirk | |
− | + | *Emile | |
− | + | *Frans | |
− | + | *Fred | |
− | + | *Greg | |
− | + | *Hether | |
+ | | | ||
+ | *Jay | ||
+ | *John | ||
+ | *Jon | ||
+ | *Karnov | ||
+ | *Kay | ||
+ | *Kenny | ||
+ | *Kevin | ||
+ | *Maud | ||
+ | *Michiel | ||
+ | *Mike | ||
+ | *Peter | ||
+ | || | ||
+ | *Robert | ||
+ | *Ron | ||
+ | *Tom | ||
+ | *Wilmar | ||
+ | *Nick Danger | ||
+ | *Phoenix | ||
+ | *Jiro | ||
+ | *Mizue | ||
+ | *Stephan | ||
+ | *Lance Braccus | ||
+ | *Shadowhawk | ||
+ | |} | ||
==Encyclopedia entry== | ==Encyclopedia entry== |
Revision as of 14:52, 19 September 2008
ghost | |
---|---|
Difficulty | 12 |
Attacks |
Touch 1d1 |
Base level | 10 |
Base experience | 220 |
Speed | 3 |
Base AC | -5 |
Base MR | 50 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 |
Size | Medium |
Resistances | Cold, Disintegration, Sleep, Poison, Stoning |
Resistances conveyed |
None |
A ghost:
| |
Reference | monst.c#line2515 |
A ghost is a type of monster in NetHack. Ghosts are most likely to appear as copies of previous-dead players in bones files, complete with their whole object assortment, and the pet may be nearby (feral). Any objects that were carried in the unfortunate player's main inventory have an 80% chance of becoming cursed, even if they were originally blessed. Other objects on the level and the contents of containers in the player's inventory maintain their BUC status.
Ghosts will also appear in graveyards and in haunted temples.
Quaffing a milky potion may cause a ghost to appear.
Ghosts are very slow and do very little damage. However, they will probably evade all your hits if you meet them on a low level. If you can't kill them fast via regular attack, try kicking them instead.
By default ghosts and shades are represented by a blank space, making them difficult to see and almost impossible to locate by telepathy. Some players use the monsters option to give ghosts and shades a different appearance, such as X or 8. This makes them easier to see, and allows you to quickly identify bones levels via telepathy.
Ghost names
Ghosts of past players found in bones files will be named after the dead adventurer they represent. The ghost generated on the Rogue level will be named Michael Toy, Kenneth Arnold, or Glenn Wichman.
Ghosts created on other special levels have a 1/7 chance of being given your name. Otherwise, they will be given a random name from the following list:[1]
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Encyclopedia entry
And now the souls of the dead who had gone below came swarming up from Erebus -- fresh brides, unmarried youths, old men with life's long suffering behind them, tender young girls still nursing this first anguish in their hearts, and a great throng of warriors killed in battle, their spear-wounds gaping yet and all their armour stained with blood. From this multitude of souls, as they fluttered to and fro by the trench, there came a moaning that was horrible to hear. Panic drained the blood from my cheeks. [ The Odyssey, (chapter Lambda), by Homer ]