Ghost
Revision as of 07:46, 13 January 2007 by 65.110.6.44 (talk)
ghost | |
---|---|
Difficulty | 12 |
Attacks |
Touch 1d1 |
Base level | 10 |
Base experience | 220 |
Speed | 3 |
Base AC | -5 |
Base MR | 50 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 |
Size | Medium |
Resistances | Cold, Disintegration, Sleep, Poison, Stoning |
Resistances conveyed |
None |
A ghost:
| |
Reference | monst.c#line2515 |
A ghost is a type of monster in NetHack. Ghosts are most likely to appear as copies of previous-dead players in bones files, complete with their whole object assortment, and the pet may be nearby (feral). A ghost's inventory will always have all-cursed objects.
Ghosts will also appear in graveyards and in haunted temples.
If you can't kill them fast via regular attack, try kicking them instead.