Difference between revisions of "Glorkum"
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The item name will be called "glorkum" followed by three integers (the object class, type, and charges/enchantment/special flags), which are useful for debugging purposes. | The item name will be called "glorkum" followed by three integers (the object class, type, and charges/enchantment/special flags), which are useful for debugging purposes. | ||
− | During normal gameplay NetHack will never generate such items, so the presence of a glorkum (or any mention of a glorkum in gameplay messages) indicates a software [[bug]]. | + | During normal gameplay NetHack will never generate such items, so the presence of a glorkum (or any mention of a glorkum in gameplay messages) indicates a software [[bug]]. Interacting with a glorkum can lead to [[Panic|panics]]. |
In code, the name "glorkum" comes from the function [[Source:NetHack_3.6.1/src/objnam.c#xname_flags|xname()]]. | In code, the name "glorkum" comes from the function [[Source:NetHack_3.6.1/src/objnam.c#xname_flags|xname()]]. |
Revision as of 00:17, 9 January 2021
- This article is about the software bug. For the Slash'EM Extended race, see Race/Slash'EM_Extended.
A glorkum is the name that NetHack gives to a glitched item which has an unknown category.
The item name will be called "glorkum" followed by three integers (the object class, type, and charges/enchantment/special flags), which are useful for debugging purposes.
During normal gameplay NetHack will never generate such items, so the presence of a glorkum (or any mention of a glorkum in gameplay messages) indicates a software bug. Interacting with a glorkum can lead to panics.
In code, the name "glorkum" comes from the function xname().
- You drop a glorkum 1 0 0.