Difference between revisions of "Goblin"

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  |attributes={{attributes|A goblin|humanoid=1|omnivore=1|orc=1|collect=1|infravisible=1|infravision=1}}
 
  |attributes={{attributes|A goblin|humanoid=1|omnivore=1|orc=1|collect=1|infravisible=1|infravision=1}}
 
  |reference=[[monst.c#line661]]}}
 
  |reference=[[monst.c#line661]]}}
A '''goblin''', {{monsym|goblin}}, is likely to be among the very first [[monster]]s you meet, and often carries an [[orcish helm]] and an [[orcish dagger]] (50% chance of each<ref>[[makemon.c#line329</ref>). They are not a significant threat, unless they are armed with a deadly [[wand]], though that is an unlikely occurrence.
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A '''goblin''', {{monsym|goblin}}, is likely to be among the very first [[monster]]s you meet, and often carries an [[orcish helm]] and an [[orcish dagger]] (50% chance of each<ref>[[makemon.c#line329]]</ref>). They are not a significant threat, unless they are armed with a deadly [[wand]], though that is an unlikely occurrence.
  
 
For in-game purposes goblins are [[orcs]] including being subject to the effects of [[Sting]] and [[Orcrist]]. Their corpses are useful for orc characters since they can be sacrificed to convert [[altar]]s to the chaotic alignment.
 
For in-game purposes goblins are [[orcs]] including being subject to the effects of [[Sting]] and [[Orcrist]]. Their corpses are useful for orc characters since they can be sacrificed to convert [[altar]]s to the chaotic alignment.

Revision as of 19:32, 13 December 2013


A goblin, o, is likely to be among the very first monsters you meet, and often carries an orcish helm and an orcish dagger (50% chance of each[1]). They are not a significant threat, unless they are armed with a deadly wand, though that is an unlikely occurrence.

For in-game purposes goblins are orcs including being subject to the effects of Sting and Orcrist. Their corpses are useful for orc characters since they can be sacrificed to convert altars to the chaotic alignment.

They are usually peaceful to chaotic players.

Neutral players should make sure that they kill goblins themself, beacause they are ane of the few monsters in the very early game that are not neutral. Killing (hostile) crossaligned monsters increases your alignment record and makes prayer possible, while killing coalinged (newt,lichen,...) gives only experience that is often unwanted at that stage of the game. This is especially import for strategies which require a low level (like protection racket) or conducts that require much prayer (like vegetarian).

Encyclopedia entry

Now goblins are cruel, wicked, and bad-hearted. They make
no beautiful things, but they make many clever ones. They
can tunnel and mine as well as any but the most skilled
dwarves, when they take the trouble, though they are usually
untidy and dirty. Hammers, axes, swords, daggers, pickaxes,
tongs, and also instruments of torture, they make very well,
or get other people to make to their design, prisoners and
slaves that have to work till they die for want of air and
light.

[ The Hobbit, by J.R.R. Tolkien ]
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