Difference between revisions of "Grappling hook"

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(Added info about applying a grappling hook)
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A '''grappling hook''' is a [[tool]] that is also a [[weapon]]. When [[identification|unidentified]], it is an '''iron hook'''.
 
A '''grappling hook''' is a [[tool]] that is also a [[weapon]]. When [[identification|unidentified]], it is an '''iron hook'''.
  
You can [[apply]] a grappling hook to a location to achieve various effects: grabbing an [[item]] from afar, dragging yourself to a spot, dragging a small [[monster]] to you, or accidentally hitting yourself (doing 10-19 points of damage). The effect that occurs is randomly chosen, unless you are at least skilled in flail; in this case, you may choose one of the first three effects to attempt. If skilled in flail, you have a 50% chance of getting your choice; if expert, you have a 95% chance of getting your choice.
+
You can [[apply]] a grappling hook to a location to achieve various effects: grabbing an [[item]] from afar, dragging yourself to a spot (or out of a trap), dragging a small [[monster]] to you, or accidentally hitting yourself (doing 10-19 points of damage). The effect that occurs is randomly chosen, unless you are at least skilled in flail; in this case, you may choose one of the first three effects to attempt. If skilled in flail, you have a 50% chance of getting your choice; if expert, you have a 95% chance of getting your choice.
  
 
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Revision as of 17:31, 28 December 2007

( Grappling hook.png
Name grappling hook
Appearance iron hook
Damage vs. small 1d2
Damage vs. large 1d6
To-hit bonus +0
Weapon skill flail
Size one-handed
Base price 50 zm
(+10/positive
enchant)
Weight 30
Material iron

A grappling hook is a tool that is also a weapon. When unidentified, it is an iron hook.

You can apply a grappling hook to a location to achieve various effects: grabbing an item from afar, dragging yourself to a spot (or out of a trap), dragging a small monster to you, or accidentally hitting yourself (doing 10-19 points of damage). The effect that occurs is randomly chosen, unless you are at least skilled in flail; in this case, you may choose one of the first three effects to attempt. If skilled in flail, you have a 50% chance of getting your choice; if expert, you have a 95% chance of getting your choice.

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