Difference between revisions of "Half-dragon (starting race)"

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(Added the widely-reported-here claim that half-dragons get a bonus to bare-handed damage from their claws. I haven't been able to find exact numbers on the size of this, though. Does anyone know? Is it enough to make bare-handed combat worth doing ever?)
(add updated hlf dragon claws, breath, role)
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== Properties ==
 
== Properties ==
  
*Half-dragons may be anachrononauts, archeologists, barbarians, binders, cavepeople, convicts, knights, monks, nobles, priests, rogues, rangers, samurais, troubadours or wizards.  
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*Half-dragons may be anachrononauts, archeologists, barbarians, binders, cavepeople, convicts, knights, monks, madmen, nobles, priests, rogues, rangers, samurais, troubadours or wizards.  
*Half-dragons have a random (excluding magic missile and disintegration) breath weapon. (fire, frost, lightning, acid, sleep, and poison gas)
+
*Half-dragons have a draconic breath weapon selected at game start, usable via #ability
**costs 15 energy to use.
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**The breath is randomly selected from fire, frost, lightning, poison, acid, sleep. Half-dragon nobles will instead get either cold or magic with equal odds, and half-dragon madman will get a random breath attack ala shimmering dragons if they're female or fire if they're male
**does not burn nutrition.
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**It costs 15 energy to use, does not burn nutrition, and does not suffer from spell failure.
**does not suffer from spell failure.
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**Base damage is (1+(XL/2))d6 damage, the same as magic missile. This can be upgraded by wearing dragon scale armor that matches your breath weapon, by 50% per matching armor piece worn. For example, a half-dragon with acid breath will get 50% extra damage with their breath while wearing yellow dragon scale mail, or double damage if wearing both mail and a shield.
**does (1+(XL/2))d6 damage.
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**You are granted full immunity to your own breath weapon, which permanently grants the appropriate resistance. This does grant permanent intrinsic magic resistance with magical breath, and does not grant anything to male madmen who have a randomly varying breath attack. This also grants full intrinsic immunity, rather than just resistance, for fire, cold and lightning bearing half-dragons, which fully negates primordial elemental attacks compared to the halved damage they normally deal through resistances. Lightning half-dragons are not immune to being blinded "by the flash" caused by being hit with a lightning bolt.
*Half-dragons are immune to their own breath weapon, providing the relevant permanent resistance.
 
**Not immune to blindness "by the flash" caused by being hit with a lightning bolt
 
 
*Half-dragons gain 1 bonus AC per 3 levels.
 
*Half-dragons gain 1 bonus AC per 3 levels.
 
*Half-dragons are slower than normal (base speed 8 instead of speed 12).
 
*Half-dragons are slower than normal (base speed 8 instead of speed 12).
*Half-dragons gain a bonus to bare-handed damage from their claws. (How much? I can't find an exact number online.)
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*Half-dragons gain a bonus to bare-handed and martial arts damage from their claws - they have triple dice size, so they'll deal 1d6 damage instead of 1d2, or 1d12 instead of 1d4 with martial arts
*Half-dragons are counted as dragons for [[cannibalism]] and [[same-race sacrifice]] purposes.
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*Half-dragons are counted as dragons for [[cannibalism]] and [[Sacrifice#Sacrificing_creatures_of_own_race|same-race sacrifice]] purposes.
 
*Half-dragons gain intrinsic flying at 14th level. ("You feel wings sprout from your back!")
 
*Half-dragons gain intrinsic flying at 14th level. ("You feel wings sprout from your back!")
 
*Half-dragons will start with a pet "[[Pseudodragon#Tiny_pseudodragon|tiny pseudodragon]]" instead of a dog/cat/pony, and the pseudodragon also shares the relevant breath attack/resistance.   
 
*Half-dragons will start with a pet "[[Pseudodragon#Tiny_pseudodragon|tiny pseudodragon]]" instead of a dog/cat/pony, and the pseudodragon also shares the relevant breath attack/resistance.   

Revision as of 09:14, 4 February 2023

Half-dragons are a new playable race in dNethack.

Properties

  • Half-dragons may be anachrononauts, archeologists, barbarians, binders, cavepeople, convicts, knights, monks, madmen, nobles, priests, rogues, rangers, samurais, troubadours or wizards.
  • Half-dragons have a draconic breath weapon selected at game start, usable via #ability
    • The breath is randomly selected from fire, frost, lightning, poison, acid, sleep. Half-dragon nobles will instead get either cold or magic with equal odds, and half-dragon madman will get a random breath attack ala shimmering dragons if they're female or fire if they're male
    • It costs 15 energy to use, does not burn nutrition, and does not suffer from spell failure.
    • Base damage is (1+(XL/2))d6 damage, the same as magic missile. This can be upgraded by wearing dragon scale armor that matches your breath weapon, by 50% per matching armor piece worn. For example, a half-dragon with acid breath will get 50% extra damage with their breath while wearing yellow dragon scale mail, or double damage if wearing both mail and a shield.
    • You are granted full immunity to your own breath weapon, which permanently grants the appropriate resistance. This does grant permanent intrinsic magic resistance with magical breath, and does not grant anything to male madmen who have a randomly varying breath attack. This also grants full intrinsic immunity, rather than just resistance, for fire, cold and lightning bearing half-dragons, which fully negates primordial elemental attacks compared to the halved damage they normally deal through resistances. Lightning half-dragons are not immune to being blinded "by the flash" caused by being hit with a lightning bolt.
  • Half-dragons gain 1 bonus AC per 3 levels.
  • Half-dragons are slower than normal (base speed 8 instead of speed 12).
  • Half-dragons gain a bonus to bare-handed and martial arts damage from their claws - they have triple dice size, so they'll deal 1d6 damage instead of 1d2, or 1d12 instead of 1d4 with martial arts
  • Half-dragons are counted as dragons for cannibalism and same-race sacrifice purposes.
  • Half-dragons gain intrinsic flying at 14th level. ("You feel wings sprout from your back!")
  • Half-dragons will start with a pet "tiny pseudodragon" instead of a dog/cat/pony, and the pseudodragon also shares the relevant breath attack/resistance.

Stats

Character
race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Half-dragon 25 10 20 20 20 20