Half spell damage

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Revision as of 21:34, 19 June 2010 by 75.181.4.105 (talk) (Added table -- makes this page a bit more useful)
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Half spell damage is an extrinsic property which halves any damage taken from spells, as well as halving certain other effects. This property is currently conferred only by carrying The Orb of Detection, The Platinum Yendorian Express Card, The Orb of Fate or The Eye of the Aethiopica.

The following monster spells are affected by half spell damage:[1]

Psi Bolt Halves damage.
Stun Halves duration.
Drain Strength Halves reduction. Magic resistance negates.
Curse Items Halves maximum number of items affected from 6 to 3; stacks with magic resistance, combined to only 2.
Open Wounds Halves damage. Stacks with magic resistance to quarter damage.
Confusion Halves duration.
Paralyze Halves duration.
Blind Halves duration.
Lightning Shock resistance negates.
Pillar of Fire Fire resistance negates.
Cold Cold resistance negates.

It is unclear whether or not this is a complete list.

References

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