Difference between revisions of "Impossible"
(Link to panic.) |
m (fix link to message) |
||
Line 1: | Line 1: | ||
− | NetHack generates an '''impossible''' message when something such as a [[monster]] or [[object]] reaches a state that it should not be possible to reach; it displays a short description of the problem, followed by "'''[[Source:pline.c# | + | NetHack generates an '''impossible''' message when something such as a [[monster]] or [[object]] reaches a state that it should not be possible to reach; it displays a short description of the problem, followed by "'''[[Source:pline.c#line260|Program in disorder - perhaps you'd better #quit.]]'''". These messages are generated by the [[Source:pline.c#line246|impossible()]] function in [[Source:pline.c|pline.c]]. |
Some [[bugs in NetHack 3.4.3]] generate impossible messages; for example, C343-33, "Sometimes a monster may remain hidden under a corpse that has rotted away.", can result in a player polymorphed into a hiding monster hiding under a non-existent object, generating the message "[[Source:mhitu.c#line423|hiding under nothing?" when a monster tries to attack the polymorphed player. | Some [[bugs in NetHack 3.4.3]] generate impossible messages; for example, C343-33, "Sometimes a monster may remain hidden under a corpse that has rotted away.", can result in a player polymorphed into a hiding monster hiding under a non-existent object, generating the message "[[Source:mhitu.c#line423|hiding under nothing?" when a monster tries to attack the polymorphed player. |
Revision as of 23:47, 19 April 2012
NetHack generates an impossible message when something such as a monster or object reaches a state that it should not be possible to reach; it displays a short description of the problem, followed by "Program in disorder - perhaps you'd better #quit.". These messages are generated by the impossible() function in pline.c.
Some bugs in NetHack 3.4.3 generate impossible messages; for example, C343-33, "Sometimes a monster may remain hidden under a corpse that has rotted away.", can result in a player polymorphed into a hiding monster hiding under a non-existent object, generating the message "[[Source:mhitu.c#line423|hiding under nothing?" when a monster tries to attack the polymorphed player.
If an error results in the session being unable to continue, the game will normally panic instead of issuing an impossible message.