Difference between revisions of "Iron chain"

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* Carry them in your main inventory to lower the chance that something "good" will be cursed/stolen.
 
* Carry them in your main inventory to lower the chance that something "good" will be cursed/stolen.
 
* Leave a bones file that will annoy others (using ASCII): "Darn, that's not an altar."
 
* Leave a bones file that will annoy others (using ASCII): "Darn, that's not an altar."
 
+
* No creature including pets will pick up an iron chain, making them useful for keeping an [[Elbereth]] square activated.
However, no creature including pets will pick up an iron chain, making them useful for keeping an [[Elbereth]] square activated.
 
  
 
== See also ==
 
== See also ==

Revision as of 05:23, 20 April 2007

_ Iron chain.png
Name iron chain
Appearance iron chain
Base price 0 zm
Weight 120

Iron chains are one of the most useless items in NetHack since they perform no function as individual objects, have no value to sell to shopkeepers, aren't heavy enough to be a decent weapon, and will always polypile into another chain. Here are several somewhat trivial uses for these objects:

  • Throw or kick them as missiles.
  • Food for rock moles (a pet or polyself).
  • Leave them in the path of hostile metallivores as a distraction.
  • Polypile enough of them to make another iron golem. Turn it into your pet or polymorph it into a monster worthy of sacrificing.
  • Polypile enough of them to get another iron golem. Tame it and watch it get killed by a rust monster. Get an amusing message.
  • Use them to mark the vibrating square.
  • Carry them in your main inventory to lower the chance that something "good" will be cursed/stolen.
  • Leave a bones file that will annoy others (using ASCII): "Darn, that's not an altar."
  • No creature including pets will pick up an iron chain, making them useful for keeping an Elbereth square activated.

See also


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