Difference between revisions of "Leash"

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(Strategy: Edits to advice.)
(Put movement related stuff in it's own section, edit introduction.)
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A '''leash''' is a [[tool]] for keeping your [[pet]]s close to you, especially when using [[stairs]] or [[portal]]s. You may only have two leashed pets at one time. A cursed leash cannot be removed and will strangle the pet if it gets too far away (for example, because it hit a teleport [[trap]]). A noncursed leash will harmlessly snap loose if you become too far removed from your pet. To remove a leash from a pet, simply apply it to that pet.
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A '''leash''' is a [[tool]] for keeping your [[pet]]s close to you, especially when using [[stairs]] or [[portal]]s.
  
If you move too far away from your leashed pet, it may "yowl" or make some other angry noise. While this will not hurt your pet ( when using an non-cursed leash ), the yowling can wake up other nearby monsters. It is possible to drag leashed [[pet]]s through closed [[door]]s. This is a bug that is marked fixed.
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To attach a leash to a pet, {{kbd|a}}pply the leash to a pet that is adjacent to you. You can have up to two pets leashed a the same time, using two separate leashes.
  
Even if there is solid wall between you and your pet, the leash will still stay connected. For example, if there were two parallel corridors, one square apart, that connected two rooms, you could walk down one corridor and your leashed pet could walk down the other and you'd both end up in the second room with the leash still attached.
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To remove a leash from a pet by simply apply the leash to that pet that the leash is connected to. A cursed leash cannot be removed from the pet.
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== Movement ==
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Putting a leash on a pet will affect the way the pet moves and attacks, most of the time keeping it closer to you and acting more passive.
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If you move too far away from your leashed pet, it may "yowl" or make some other angry noise. While this will not hurt your pet ( when using an non-cursed leash ), the yowling can wake up other nearby monsters. It is possible to drag leashed [[pet]]s through closed [[door]]s. This is a bug that is marked fixed. If you get even further away from your, a non-cursed leash will harmlessly snap loose from your pet, but a cursed leash will strangle your pet and can eventually kill it. You can get too far away by simply walking faster than your pet, teleporting when your pet not adjacent or by changing levels (traps, stairs, portals) when your pet is not adjacent.
  
 
A leashed pet will not want to move more than two squares away from you. Be aware that leashed pets will also not attack monsters that are not adjacent to you, unless that monster is exactly two cells above, below, or to the side of you. See below:
 
A leashed pet will not want to move more than two squares away from you. Be aware that leashed pets will also not attack monsters that are not adjacent to you, unless that monster is exactly two cells above, below, or to the side of you. See below:
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The first three examples show where a monster could be attacked by your kitten. The fourth example shows where your kitten will not attack the kobold.
 
The first three examples show where a monster could be attacked by your kitten. The fourth example shows where your kitten will not attack the kobold.
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Even if there is solid wall between you and your pet, the leash will still stay connected. For example, if there were two parallel corridors, one square apart, that connected two rooms, you could walk down one corridor and your leashed pet could walk down the other and you'd both end up in the second room with the leash still attached.
  
 
== Messages ==
 
== Messages ==

Revision as of 20:27, 6 January 2011

( Leash.png
Name leash
Appearance leash
Base price 20 zm
Weight 12
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

A leash is a tool for keeping your pets close to you, especially when using stairs or portals.

To attach a leash to a pet, apply the leash to a pet that is adjacent to you. You can have up to two pets leashed a the same time, using two separate leashes.

To remove a leash from a pet by simply apply the leash to that pet that the leash is connected to. A cursed leash cannot be removed from the pet.

Movement

Putting a leash on a pet will affect the way the pet moves and attacks, most of the time keeping it closer to you and acting more passive.

If you move too far away from your leashed pet, it may "yowl" or make some other angry noise. While this will not hurt your pet ( when using an non-cursed leash ), the yowling can wake up other nearby monsters. It is possible to drag leashed pets through closed doors. This is a bug that is marked fixed. If you get even further away from your, a non-cursed leash will harmlessly snap loose from your pet, but a cursed leash will strangle your pet and can eventually kill it. You can get too far away by simply walking faster than your pet, teleporting when your pet not adjacent or by changing levels (traps, stairs, portals) when your pet is not adjacent.

A leashed pet will not want to move more than two squares away from you. Be aware that leashed pets will also not attack monsters that are not adjacent to you, unless that monster is exactly two cells above, below, or to the side of you. See below:

-------  ------ ------- -------
|...... |...... |...... |kkkkk.
|.....| |.....| |.....| |kkkkk|
|..k..| |.....| |..f..| |kkfkk|
|.kfk.| |..kk.| |.kkk.| |k...k|
|.k@k.| |..@fk| |..@..| |kk@kk|
|.....| |..kk.| |.....| |kkkkk|
|.----- |.----- |.----- |.-----

The first three examples show where a monster could be attacked by your kitten. The fourth example shows where your kitten will not attack the kobold.

Even if there is solid wall between you and your pet, the leash will still stay connected. For example, if there were two parallel corridors, one square apart, that connected two rooms, you could walk down one corridor and your leashed pet could walk down the other and you'd both end up in the second room with the leash still attached.

Messages

Your leash goes slack.
You leashed pet just died of starvation[1].
Its leash suddenly comes loose.
You moved to another level, but your pet was unable to follow you because he is either eating, trapped or carrying the amulet of yendor[2]. "Its" is replaced with "His" or "Her" if your pet is humanoid.
<pet>'s leash goes slack.
You moved to another level, but your pet was not near you and so was unable to follow you[3].
<pet> <whimper>s.
You are near a trap and your leashed pet is whimpering because of it[4]. The whimpering sound will wake up other nearby monsters[5]
You pull on the leash.
You pulled on a non-cursed leash[6]. This has no significant effect on your pet other than causing him to growl, yowl or whimper which can wake up nearby monsters.
<pet>'s leash snaps loose!
You pulled too hard on a non-cursed leash and your leash is now removed from your pet[7].
<pet> chokes on the leash!
You pulled too hard on a cursed leash, which choked your pet dealing d2 damage and have a chance of reducing his tameness by one[8].
Your leash chokes <pet> to death!
You pulled too hard on a cursed leash, which choked your pet and caused enough injury to kill it[9]. You will recieve all of the normal penalties of killing a pet.
<pet> pulls free of his leash!
You pet is just about to become untame or dead[10].
Your leash falls slack.
You pet is just about to become untame or dead, but you can't see him right now[11].
You cannot leash any more pets.
You already have two pets leashed and cannot leash any more[12].
Leash yourself? Very funny...
You tried to apply a leash to yourself[13].

Strategy

Leashes are not useful for curse-testing items with the aid of a pet, since leashed or whistled pets will not reliably give the "moves only reluctantly" message for cursed items, in rare cases even if it moves by its own free will.

A leash can also be used to encourage pets to steal from shops, by dragging them out of the shop while they're still holding an item.

The leash can also make it easier to drag, whistle, or displace your pet into a polymorph trap.

A leashed pet will "whine" or make other appropriate nervous sounds when it is around traps, even undetected traps. This can be useful for detecting traps, but is not completely reliable.

Pay attention when your pet is eating, or when going through doorways or around corners so that you don't pull on the leash and cause your pet to yowl. When your pet yowls, it wakes up other monsters which can be undesirable. If you move much faster than your pet, this will happen frequently, even if you are just traveling in a corridor or room. To avoid the yowling when you travel faster than your leashed pet, you can stop and rest when your pet gets too far a way to give him a chance to catch up to you.

In the Endgame, a leash is better than a magic whistle because you might hit the portal when your pet is not adjacent.

Protection runners often desire a leash so they can dig down and bypass dark mines levels. If you have only one pet, you can dig two squares' length of corridor into rock, displace your pet into the end, and dig down. This will cause your pet to stay adjacent to you and fall down with you when you fall through the pit.

Encyclopedia entry

They had splendid heads, fine shoulders, strong legs, and
straight tails. The spots on their bodies were jet-black and
mostly the size of a two-shilling piece; they had smaller
spots on their heads, legs, and tails. Their noses and eye-
rims were black. Missis had a most winning expression.
Pongo, though a dog born to command, had a twinkle in his
eye. They walked side by side with great dignity, only
putting the Dearlys on the leash to lead them over crossings.

[ The Hundred and One Dalmatians, by Dodie Smith ]

References