Lightsaber

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Lightsabers are tools specific to SLASH'EM, whose skill is restricted for all classes.

Use as a weapon

The four varieties in increasing order of damage are: green, blue, red and double red. They are a high-damage weapon [how much?], but have a -3 to-hit penalty (-4 for double reds). They turn off automatically when they are unwielded, although if you are fast enough, you can dual-wield them, or even stick one in you bag of holding! (Note that this currently does not damage your containers in any way...)

Objects.c line 825

* Lightsabers are -3 to hit 
* Double lightsaber is -4 to hit (only red)
* DMG is increased: 10.5/15.5
* green :9 + d3, 13 + d5
* blue : 8 + d5, 12 + d7
* red :  6 + d9, 10 + d11
* red double: 6 + d9 + d9, 10 + d11 + d11  (15/21) in double mode

  1. ifdef LIGHTSABERS

WEPTOOL("green lightsaber", "lightsaber", 0, 0, 1, 0, 1, 60, 500, 3, 5, -3, SLASH, P_LIGHTSABER, PLASTIC, HI_METAL),

  1. ifdef D_SABER

WEPTOOL("blue lightsaber", "lightsaber", 0, 0, 1, 0, 1, 60, 500, 5, 7, -3, SLASH, P_LIGHTSABER, PLATINUM, HI_METAL),

  1. endif /* D_SABER */

WEPTOOL("red lightsaber", "lightsaber", 0, 0, 1, 0, 1, 60, 500, 9, 11, -3, SLASH, P_LIGHTSABER, PLATINUM, HI_METAL), WEPTOOL("red double lightsaber", "double lightsaber", 0, 0, 1, 1, 0, 60,1000, 9, 11, -4, SLASH, P_LIGHTSABER, PLATINUM, HI_METAL),

  1. endif /* LIGHTSABERS */


Use as a tool

Lightsabers can be used to burn Elbereth and to burn through doors, making them invaluable, even when not used for combat. Note however, that they can run out of power! Charging them works like an oil lamp: 750 turns from uncursed, 1500 from blessed to a maximum of 1500 turns.