Difference between revisions of "Liquid leap"
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− | '''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the skill level. He may leap through [[iron bars]] and out of a [[bear trap]]. Liquid leaping in [[Sokoban]] carries a [[Luck]] penalty. | + | '''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the skill level. He may leap through [[iron bars]] and out of a [[bear trap]]. Liquid leaping in [[Sokoban]] carries a [[Luck]] penalty. The acid trail damages those in its path, unless they have [[acid resistance]]. |
[[Doppelganger (starting race)|Doppelganger]]s acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. | [[Doppelganger (starting race)|Doppelganger]]s acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. | ||
+ | {{slashem-7E7}} | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
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Revision as of 14:29, 5 August 2009
Liquid leap is a SLASH'EM technique. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a wand can fire a ray. The maximum length of the leap depends on the skill level. He may leap through iron bars and out of a bear trap. Liquid leaping in Sokoban carries a Luck penalty. The acid trail damages those in its path, unless they have acid resistance.
Doppelgangers acquire liquid leap at the start of the game. Other races cannot liquid leap.