Difference between revisions of "Liquid leap"

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(deduced through personal testing)
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'''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the skill level. He may leap through [[iron bars]] and out of a [[bear trap]]. Liquid leaping in [[Sokoban]] carries a [[Luck]] penalty. The acid trail damages those in its path, unless they have [[acid resistance]].
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'''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the skill level. He may leap through [[iron bars]] and closed doors, and from out of a [[bear trap]]. Liquid leaping in [[Sokoban]] carries a [[Luck]] penalty. The acid trail damages those in its path, unless they have [[acid resistance]].
  
[[Doppelganger (starting race)|Doppelganger]]s acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap.
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[[Doppelganger (starting race)|Doppelgangers]] acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap.
 
{{slashem-7E7}}
 
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[[Category:Techniques]]
 
[[Category:Techniques]]

Revision as of 14:49, 24 September 2010

Liquid leap is a SLASH'EM technique. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a wand can fire a ray. The maximum length of the leap depends on the skill level. He may leap through iron bars and closed doors, and from out of a bear trap. Liquid leaping in Sokoban carries a Luck penalty. The acid trail damages those in its path, unless they have acid resistance.

Doppelgangers acquire liquid leap at the start of the game. Other races cannot liquid leap.