Difference between revisions of "Liquid leap"
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− | '''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the [[Technique#Technique_Skill_Level|skill level]] and ranges from 4 to 7 squares<ref>[[SLASH'EM_0.0. | + | '''Liquid leap''' is a [[SLASH'EM]] [[technique]]. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a [[wand]] can fire a ray. The maximum length of the leap depends on the [[Technique#Technique_Skill_Level|skill level]] and ranges from 4 to 7 squares<ref>[[SLASH'EM_0.0.7E7F2/tech.c#line933]]</ref>. He may leap through [[iron bars]] and closed doors, and from out of a [[bear trap]]. Liquid leaping in [[Sokoban]] carries a [[Luck]] penalty. The acid trail damages those in its path, unless they have [[acid resistance]]. |
[[Doppelganger (starting race)|Doppelgangers]] acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. | [[Doppelganger (starting race)|Doppelgangers]] acquire liquid leap at the start of the game. Other [[race]]s cannot liquid leap. |
Revision as of 21:20, 18 May 2012
Liquid leap is a SLASH'EM technique. Invoking this allows the hero to jump in a straight line. He may jump in any direction in which a wand can fire a ray. The maximum length of the leap depends on the skill level and ranges from 4 to 7 squares[1]. He may leap through iron bars and closed doors, and from out of a bear trap. Liquid leaping in Sokoban carries a Luck penalty. The acid trail damages those in its path, unless they have acid resistance.
Doppelgangers acquire liquid leap at the start of the game. Other races cannot liquid leap.