Difference between revisions of "Luckstone"

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A '''luckstone''' is a [[gray stone]] that modifies a player's [[Luck]] and [[Luck timeout]]. A [[noncursed]] luckstone adds three Luck (which may exceed the ordinary maximum of ten) and a [[cursed]] luckstone subtracts three Luck. Luckstones carried in containers (e.g. bags) have no effect on Luck.
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A '''luckstone''' is a [[gray stone]] that modifies a player's [[Luck]] and [[Luck#Luck_timeout|Luck timeout]]. A [[noncursed]] luckstone adds three Luck (which may exceed the ordinary maximum of ten) and a [[cursed]] luckstone subtracts three Luck. Luckstones carried in containers (e.g. bags) have no effect on Luck.
  
 
A [[cursed]] luckstone prevents the timeout of negative Luck, [[blessed]] prevents the timeout of positive Luck, and [[uncursed]] prevents the timeout of any Luck. Luck is a scalar (i.e. single) value, which means blessing your luckstone is not terribly necessary unless your total Luck is negative (though it's useful in that it's harder to curse a blessed luckstone than an uncursed one).
 
A [[cursed]] luckstone prevents the timeout of negative Luck, [[blessed]] prevents the timeout of positive Luck, and [[uncursed]] prevents the timeout of any Luck. Luck is a scalar (i.e. single) value, which means blessing your luckstone is not terribly necessary unless your total Luck is negative (though it's useful in that it's harder to curse a blessed luckstone than an uncursed one).

Revision as of 12:07, 21 January 2009

* Gray stone.png
Name luckstone
Appearance gray stone
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 60 zm
(+10/positive
enchant)
Weight 10
Material mineral

A luckstone is a gray stone that modifies a player's Luck and Luck timeout. A noncursed luckstone adds three Luck (which may exceed the ordinary maximum of ten) and a cursed luckstone subtracts three Luck. Luckstones carried in containers (e.g. bags) have no effect on Luck.

A cursed luckstone prevents the timeout of negative Luck, blessed prevents the timeout of positive Luck, and uncursed prevents the timeout of any Luck. Luck is a scalar (i.e. single) value, which means blessing your luckstone is not terribly necessary unless your total Luck is negative (though it's useful in that it's harder to curse a blessed luckstone than an uncursed one).

Multiple luckstones have no cumulative effect, except that having more cursed luckstones than blessed will give you the effects of holding just one luckstone, which is cursed, and so on. A backup luckstone (carried in a container or left in a stash) may be useful in case your primary luckstone becomes cursed (and uncursing equipment is limited).

However, naming differently blessed luckstone in one's inventory will allow the player to still have positive luck when he is facing a cursing monster.

There is a guaranteed luckstone in each of the three variants of Mines' End.

The Heart of Ahriman is a luckstone, which allows you to determine whether any gray stone is a luckstone through abuse of the naming artifacts trick.

The Tsurugi of Muramasa and the Orb of Fate both act as luckstones.

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