Difference between revisions of "Luckstone"

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(However, naming differently blessed luckstone in one's inventory will allow the player to still retain positive luck after facing a cursing monster.)
 
(However, naming differently blessed luckstone in one's inventory will allow the player to still retain positive luck after facing a cursing monster.)
  
If your luck is negative (e. g. Sokoban, mirrors, killed a coaligned unicorn), a non-blessed luckitem is harmful. In this case, you should bag or drop it until your luck becomes zero again.
+
If your luck is negative [[Luck#Ways to change your Luck|(Sokoban, mirrors, killed a coaligned unicorn, etc)]], a non-blessed luckitem is harmful. In this case, you should bag or drop it until your luck becomes zero again.
  
  
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Second, rub it on an iron item: a [[touchstone]] will sound "scritch, scritch". Archeologists can skip this. Blessed touchstone are useful to identify gems, but that is out of scope.
 
Second, rub it on an iron item: a [[touchstone]] will sound "scritch, scritch". Archeologists can skip this. Blessed touchstone are useful to identify gems, but that is out of scope.
  
If both tests are negative, this is either a luckstone or flint stone. You should pick it up and type-#name it until you get two different kinds or have a chance to [[price-id]] it: luckstones cost 60, flint doesn't interest shopkeepers.
+
If both tests are negative, this is either a luckstone or flint stone. You should pick it up and type-#name it until you abuse [[naming artifacts]], get two different kinds, or have a chance to [[price-id]] it: luckstones cost 60, flint doesn't interest shopkeepers.
  
=== You got a possible luckstone ===
+
As long as you don't know whether it is luckstone or [[flint stone]], treat is as a luckstone. Luckstones are initially uncursed, so they are safe to carry around (barring bones or bad Luck).
  
As long as you don't know whether it is luckstone or flint stone, treat is as a luckstone. Luckstones are initially uncursed, so it is safe to carry it around (barring bones or bad Luck).
+
=== You have a (possible) luckstone ===
  
Never drop your luckstone or put it (all of them) into a container, because you need it to prevent the luck timeout. If you have spares, you might as well carry all but one in a container.
+
Once you have a luckitem to prevent [[Luck timeout]], you want to max out your [[Luck]]. This is an essential part of any [[ascension kit]]; do so before you go to [[Gehennom]]. Never drop your luckstone thereafter or put it into a [[container]], because you need it to prevent the Luck timeout. Some people [[adjust|assign]] a favorite "never drop this" inventory letter. (Preferrably bless your luckstones before going to the Gehennom because of cursing monsters.)
  
 +
Good ways to increase your base Luck are:
 +
* throwing precious gems to co-aligned unicorns (2 formally identified or 5 type-named gems get you 10 Luck),
 +
* sacrificing powerful monsters on a coaligned altar (each four-leaf clover message means at least 1 point).
  
Once you have a luckitem to prevent Luck timeout, you want to max out your Luck.
+
There are notable exceptions to this max-and-keep Luck strategy:
  
 
+
* A cursed luckstone belongs in a bag.
Carry one in your main inventory, not in a container. , which means they prevent the timeout of any Luck.  Increase your base luck by throwing identified precious gems to aligned unicorns (each one earns you 5 points of base luck, until it is 10), or by sacrificing on a coaligned altar (each time you see a four-leaf clover, you get 1 point of base luck, until it is 10).
+
* Bag a [[bones]] level luckstone until you test it ([[beatitude|pet, altar, or id]]). It is most likely cursed.
 
+
* If your Luck is negative, drop or bad all non-blessed luckstones until you [[Luck#Ways to change your Luck|fix it]] or wait it out.
 
+
* Altar work requires luck <= 8 to avoid getting [[crowned]] when [[pray]]ing. The easiest way to control your Luck is to max it out, then to break mirrors or to squeeze onto a boulder in Sokoban. Watch those sacrifice messages!
 
 
Before going to the Gehennom, bless your luckstones and then keep them blessed, to avoid them being cursed in one step.  To be on the safe side, you may bless them even earlier.
 
 
 
However, there are notable exceptions from this strategy:
 
 
 
* If your luckstone is cursed, don't carry it in your main inventory.
 
* If you got your luckstone from the bones level, treat it as cursed, because most probably it is.
 
* If you got a negative luck, don't carry non-blessed luckstone in your main inventory.  Bless it, or put it into a container, or just drop it (remember where you dropped it), and then wait for your negative luck to time out. Negative luck can be obtained by cheating at the sokoban level (1 from luck), breaking a mirror (3 from luck), killing co-aligned unicorn (5 from luck) etc.  See [[Luck#Ways to change your Luck]] for more info.
 
 
[[Category:Gems]]
 
[[Category:Gems]]

Revision as of 18:11, 14 December 2009

* Gray stone.png
Name luckstone
Appearance gray stone
Damage vs. small 1d3
Damage vs. large 1d3
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 60 zm
(+10/positive
enchant)
Weight 10
Material mineral

A luckstone is a gray stone that modifies a player's Luck and Luck timeout. A noncursed luckstone adds 3 Luck (which may exceed the ordinary maximum of 10) and a cursed luckstone subtracts 3 Luck. Luckstones carried in containers (e.g. bags) have no effect on Luck.

A cursed luckstone prevents the timeout of negative Luck, blessed ones prevent the timeout of positive Luck, and uncursed ones prevent both. Luck is one integer value, which means blessing your luckstone is not terribly important (though it's useful so spellcasting enenmies have to curse it in two steps).

Multiple luckitems have no cumulative effect. You get the blessed luckstone effect if you have strictly more blessed than cursed luckitems in your open inventory, the blessed effect if the other way around, and the uncursed effect if equally many blessed as cursed (or all uncursed).

Luckstones are always generated uncursed (except possibly in bones files).

There is a guaranteed luckstone in each of the three variants of Mines' End.

The Heart of Ahriman is a luckstone, which allows you to determine whether any gray stone is a luckstone through abuse of the naming artifacts trick.

The Tsurugi of Muramasa and the Orb of Fate both act as luckstones.

Strategy

A backup luckstone carried in a container or left in a stash may be useful in case your primary luckstone becomes cursed (and uncursing equipment is limited).

(However, naming differently blessed luckstone in one's inventory will allow the player to still retain positive luck after facing a cursing monster.)

If your luck is negative (Sokoban, mirrors, killed a coaligned unicorn, etc), a non-blessed luckitem is harmful. In this case, you should bag or drop it until your luck becomes zero again.


Identifying a gray stone

If you find a gray stone:

First, ensure this is not a loadstone by kicking it (see identification of gray stones for more details). If it is, leave it alone.

Second, rub it on an iron item: a touchstone will sound "scritch, scritch". Archeologists can skip this. Blessed touchstone are useful to identify gems, but that is out of scope.

If both tests are negative, this is either a luckstone or flint stone. You should pick it up and type-#name it until you abuse naming artifacts, get two different kinds, or have a chance to price-id it: luckstones cost 60, flint doesn't interest shopkeepers.

As long as you don't know whether it is luckstone or flint stone, treat is as a luckstone. Luckstones are initially uncursed, so they are safe to carry around (barring bones or bad Luck).

You have a (possible) luckstone

Once you have a luckitem to prevent Luck timeout, you want to max out your Luck. This is an essential part of any ascension kit; do so before you go to Gehennom. Never drop your luckstone thereafter or put it into a container, because you need it to prevent the Luck timeout. Some people assign a favorite "never drop this" inventory letter. (Preferrably bless your luckstones before going to the Gehennom because of cursing monsters.)

Good ways to increase your base Luck are:

  • throwing precious gems to co-aligned unicorns (2 formally identified or 5 type-named gems get you 10 Luck),
  • sacrificing powerful monsters on a coaligned altar (each four-leaf clover message means at least 1 point).

There are notable exceptions to this max-and-keep Luck strategy:

  • A cursed luckstone belongs in a bag.
  • Bag a bones level luckstone until you test it (pet, altar, or id). It is most likely cursed.
  • If your Luck is negative, drop or bad all non-blessed luckstones until you fix it or wait it out.
  • Altar work requires luck <= 8 to avoid getting crowned when praying. The easiest way to control your Luck is to max it out, then to break mirrors or to squeeze onto a boulder in Sokoban. Watch those sacrifice messages!