Difference between revisions of "Meditating"

From NetHackWiki
Jump to navigation Jump to search
m (sp)
Line 1: Line 1:
[[Quest leader]]s and nemeses, [[Vlad]], and the [[Wizard of Yendor]] (and perhaps some other unique monsters) are created '''meditating'''. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
+
Some monsters are created '''meditating'''. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
 +
 
 +
The following monsters are generated meditating:
 +
*[[Vlad]] (WAITFORU)
 +
*[[Prisoner]]s (CLOSE)
 +
*[[Medusa]] (WAITFORU)
 +
*The [[Wizard of Yendor]] (WAITFORU)
 +
*All guaranteed unique [[demon]]s (WAITFORU)
 +
*All [[quest leader]]s (CLOSE) and [[quest nemesis|nemeses]] (WAITFORU)
  
 
You can wake up your quest leader by #chatting to them. Usually, you will have to become at least [[fast]] and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.
 
You can wake up your quest leader by #chatting to them. Usually, you will have to become at least [[fast]] and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.

Revision as of 23:32, 22 September 2014

Some monsters are created meditating. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.

The following monsters are generated meditating:

You can wake up your quest leader by #chatting to them. Usually, you will have to become at least fast and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.

See also