Difference between revisions of "Meditating"
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− | + | Some monsters are created '''meditating'''. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE. | |
+ | |||
+ | The following monsters are generated meditating: | ||
+ | *[[Vlad]] (WAITFORU) | ||
+ | *[[Prisoner]]s (CLOSE) | ||
+ | *[[Medusa]] (WAITFORU) | ||
+ | *The [[Wizard of Yendor]] (WAITFORU) | ||
+ | *All guaranteed unique [[demon]]s (WAITFORU) | ||
+ | *All [[quest leader]]s (CLOSE) and [[quest nemesis|nemeses]] (WAITFORU) | ||
You can wake up your quest leader by #chatting to them. Usually, you will have to become at least [[fast]] and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission. | You can wake up your quest leader by #chatting to them. Usually, you will have to become at least [[fast]] and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission. |
Revision as of 23:32, 22 September 2014
Some monsters are created meditating. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
The following monsters are generated meditating:
- Vlad (WAITFORU)
- Prisoners (CLOSE)
- Medusa (WAITFORU)
- The Wizard of Yendor (WAITFORU)
- All guaranteed unique demons (WAITFORU)
- All quest leaders (CLOSE) and nemeses (WAITFORU)
You can wake up your quest leader by #chatting to them. Usually, you will have to become at least fast and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.