Difference between revisions of "Meditating"
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− | Some monsters are created '''meditating''' | + | {{todo|More info on what each tag does. I'm guessing CLOSE monsters are disturbed by mere adjacence and WAITFORU by an attack or a chat?}} |
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+ | Some monsters are created '''meditating'''; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE. | ||
The following monsters are generated meditating: | The following monsters are generated meditating: | ||
− | |||
*[[Prisoner]]s (CLOSE) | *[[Prisoner]]s (CLOSE) | ||
+ | *All [[quest leader]]s (CLOSE) | ||
*[[Medusa]] (WAITFORU) | *[[Medusa]] (WAITFORU) | ||
*The [[Wizard of Yendor]] (WAITFORU) | *The [[Wizard of Yendor]] (WAITFORU) | ||
*All guaranteed unique [[demon]]s (WAITFORU) | *All guaranteed unique [[demon]]s (WAITFORU) | ||
− | *All | + | *All [[quest nemesis|nemeses]] (WAITFORU) |
− | + | *[[Vlad the Impaler]] (WAITFORU) | |
− | |||
==See also== | ==See also== |
Revision as of 14:54, 7 August 2015
A user has suggested improving this page or section as follows:
"More info on what each tag does. I'm guessing CLOSE monsters are disturbed by mere adjacence and WAITFORU by an attack or a chat?"
Some monsters are created meditating; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
The following monsters are generated meditating:
- Prisoners (CLOSE)
- All quest leaders (CLOSE)
- Medusa (WAITFORU)
- The Wizard of Yendor (WAITFORU)
- All guaranteed unique demons (WAITFORU)
- All nemeses (WAITFORU)
- Vlad the Impaler (WAITFORU)