Difference between revisions of "Meditating"

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Some monsters are created '''meditating'''. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
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{{todo|More info on what each tag does. I'm guessing CLOSE monsters are disturbed by mere adjacence and WAITFORU by an attack or a chat?}}
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Some monsters are created '''meditating'''; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.
  
 
The following monsters are generated meditating:
 
The following monsters are generated meditating:
*[[Vlad]] (WAITFORU)
 
 
*[[Prisoner]]s (CLOSE)
 
*[[Prisoner]]s (CLOSE)
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*All [[quest leader]]s (CLOSE)
 
*[[Medusa]] (WAITFORU)
 
*[[Medusa]] (WAITFORU)
 
*The [[Wizard of Yendor]] (WAITFORU)
 
*The [[Wizard of Yendor]] (WAITFORU)
 
*All guaranteed unique [[demon]]s (WAITFORU)
 
*All guaranteed unique [[demon]]s (WAITFORU)
*All [[quest leader]]s (CLOSE) and [[quest nemesis|nemeses]] (WAITFORU)
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*All [[quest nemesis|nemeses]] (WAITFORU)
 
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*[[Vlad the Impaler]] (WAITFORU)
You can wake up your quest leader by #chatting to them. Usually, you will have to become at least [[fast]] and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.
 
  
 
==See also==
 
==See also==

Revision as of 14:54, 7 August 2015

A user has suggested improving this page or section as follows:

"More info on what each tag does. I'm guessing CLOSE monsters are disturbed by mere adjacence and WAITFORU by an attack or a chat?"

Some monsters are created meditating; these will not move or attack until you disturb them. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.

The following monsters are generated meditating:

See also