Meditating

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Some monsters are created meditating. They cannot move or attack until you wake them up. Internally, the game splits it into STRAT_WAITFORU and STRAT_CLOSE.

The following monsters are generated meditating:

You can wake up your quest leader by #chatting to them. Usually, you will have to become at least fast and move adjacent on a free turn, else they initiate the dialogue themselves, which does not work unless you are ready to get permission.

See also