Difference between revisions of "Monster frequency"

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(Remove old description (which wasn't removed) and add a bit more explanation on the meaning of the number)
(neither/nor; clarify some of the "negated logic" cases)
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* No greater in [[difficulty]] than the average of the level's difficulty and the player level <ref>[[makemon.c#line1226]]</ref>
 
* No greater in [[difficulty]] than the average of the level's difficulty and the player level <ref>[[makemon.c#line1226]]</ref>
* No lower in difficulty than one-sixth that of the current level's difficulty
+
* No lower in difficulty than one-sixth that of the current level's difficulty<ref>[[makemon.c#line1246]]</ref>
* Represented by an upper case letter, if you are on the [[rogue level]] <ref>[[makemon.c#line1246]]</ref>
+
* Neither [[unique]] nor marked as '''not randomly generated''' (G_NOGEN) <ref>[[makemon.c#line1152]]</ref>
* Neither [[unique]] or marked as '''not randomly generated''' (G_NOGEN) <ref>[[makemon.c#line1152]]</ref>
 
 
* Not [[genocide]]d or [[extinct]]
 
* Not [[genocide]]d or [[extinct]]
* Not [[Lawful]], if you are in [[Gehennom]]
+
* If you are on the [[rogue level]]:
* Not marked as '''only generated in Gehennom''' (G_HELL) (e.g. [[hell hound]]) while you are not in [[Gehennom]]
+
** Represented by an upper case letter
* Not marked as '''not generated in Gehennom''' (G_NOHELL) (e.g. [[winter wolf]]) while you are in [[Gehennom]]
+
* If you are in [[Gehennom]]:
 +
** Not [[Lawful]]
 +
** Not marked as '''not generated in Gehennom''' (G_NOHELL) (e.g. [[winter wolf]])
 +
* If you are not in Gehennom:
 +
** Not marked as '''only generated in Gehennom''' (G_HELL) (e.g. [[hell hound]])
  
 
Before monster frequencies are used for generation, a number is added to them depending on the relationship between the monster's [[alignment]] and the [[dungeon]] or [[special level]]'s alignment.  <ref>[[makemon.c#align_shift]]</ref>
 
Before monster frequencies are used for generation, a number is added to them depending on the relationship between the monster's [[alignment]] and the [[dungeon]] or [[special level]]'s alignment.  <ref>[[makemon.c#align_shift]]</ref>

Revision as of 02:14, 6 November 2006

The term monster frequency refers to a number which can technically range 0-7 (though 6 and 7 are not used) used internally to determine how frequently a monster is generated; it can be thought of as a relative probability that a particular monster will be selected.

When a monster is randomly being selected, the game picks a random monster subject to the following list of conditions with relative probabilities equal to the ratios of numberic monster frequencies (thus a monster with a 4 is twice as common as a monster with a 2); this can be thought of as generating a list of monsters with each monster appearing a number of times equal to its monster frequency and choosing purely randomly off of this list.

Randomly generated monsters must be:

  • No greater in difficulty than the average of the level's difficulty and the player level [1]
  • No lower in difficulty than one-sixth that of the current level's difficulty[2]
  • Neither unique nor marked as not randomly generated (G_NOGEN) [3]
  • Not genocided or extinct
  • If you are on the rogue level:
    • Represented by an upper case letter
  • If you are in Gehennom:
  • If you are not in Gehennom:
    • Not marked as only generated in Gehennom (G_HELL) (e.g. hell hound)

Before monster frequencies are used for generation, a number is added to them depending on the relationship between the monster's alignment and the dungeon or special level's alignment. [4]

References

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