Monster level

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Revision as of 06:59, 7 January 2012 by Erica (talk | contribs) (explain how monster level is calculated)
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Monster level is the experience level of a monster. It is used in the calculation of a monster's hit points and experience point value, and in determining whether or not a monster's attack hits you. If the monster is a spellcaster, then a higher level means a larger spell repertoire, usually containing more dangerous spells. Also, your pet uses monster level to decide whether or not to attack another monster.

Calculation of monster level

Each monster has a base level, which can be found in the information box on the monster's page. However, not every monster will be generated at its base level; monster level is influenced by level depth and the hero's experience level.

Specifically, when a monster is generated, its level is determined as follows:

  • Start with the monster's base level;
  • If the level depth is lower than the monster's base level, subtract one;
  • If the level depth is higher than the monster's base level, add one-fifth of the difference between the two (rounded down);
  • If your experience level is higher than the monster's base level, add one-fourth of the difference between the two (rounded down).
  • The result is the monster's starting level.

However, the monster's starting level cannot be higher than 1.5 times the monster's base level (rounded down), or higher than 49.

There is an exception to these rules. Named demons have a fixed starting number of hit points, and their starting level is one-fourth of that number (rounded down):

Monster Starting hit points Starting level
Juiblex 88 22
Yeenoghu 100 25
Orcus 120 30
Geryon 132 33
Dispater 144 36
Baalzebub 166 42
Asmodeus 198 50
Demogorgon 200 50

There are a few ways for a monster to gain levels. For more information about this, see Growing up.

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