NetHackWiki:Ask an expert/Archive5

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NetHack can be a monstrously complicated game, so it's not unnatural to seek help from time to time. Conventional sources of wisdom are:

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Archives of this page: 1, 2, 3, 4.

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Adjusting NAO

I've been playing Nethack for a while and have recently started playing on NAO. I've messed around with it to get my desired options set, but my biggest issue is with the control scheme, where I have to use the number pad instead of the arrow keys. I figured that 'BIOS' or '!BIOS' would fix it, but it didn't work, and I'd prefer not to move around all of my keyboard buttons.

Any advice?

There is an option called something like "number_pad=". Choose off if you are comfortable with VI-mode movement keys or do not have a separate number pad. -Tjr 20:22, December 28, 2009 (UTC)

References


Message History

While watching other players on NAO, I've seen players pull up a message history that displays the previous dozen or so messages (such as dungeon sounds). How do I do this?— Preceding unsigned comment added by 66.135.144.108 (talkcontribs)

Control-P. The unmodified game does not have this feature; it is one of many patches that NAO uses.--Ray Chason 10:46, January 1, 2010 (UTC)
Look in Guidebook for options msg_window and msghistory. They set how old mesages are displayed when using Ctrl + p. I am not sure if unmodified game cannot do that too. --Stevko sk 11:58, January 1, 2010 (UTC)

SLASH'EM Compilation troubles: no executable generated

i did everything in the compile directions and got a license file ONLY in binary

OK so this is IMPOSSIBLE i keep getting so many random errors i am getting frustrated. heres a better option can someone pre-patch slashem so that underground rivers and jedi patch is installed and then upload a zip of the resulting playable tty windows exe to uploading.com or megaupload.com or something and then post the link? I would like to compile this myself but it seems to be impossible. I wanted to make 2 new classes but I guess it will not be impossible unless compiling at least will give me consistant errors that I can search for.

OK null and void now!!!!!!!!!

so win32api.h was NOT in the include or the src folder and THAT was the problem so anyone who has trouble with compiling and knows NOTHING about it (like me) might find this post and copy the win32api.h file FROM (your directory)/sys/winnt TO both (your directory)/src AND (your directory)/include

and unless there are any other strange attacks against your compile you should get it ALSO MOST IMPORTANT IT PUTS THE COMPILE INTO a folder called slam32d

lots of people are probably laughing and saying DUH repeatedly at this post but some people don't know this (like me) and keep checking their (your directory)/bin folder frowning and repeating the compile again and again. NOW I just have to try and find out where the spells are so I can change 2 of them (flame/ice sphere to shocking sphere/gas spore) and modify the flame and ice mages to be electric and air mages and Ill be good to go.

so another question.....

where are the files with the spells/spellbook types in them and also the character files for icemage and flamemage?

http://sharebee.com/0d5b42e9 for now i will test it



PLEASE DOES ANYONE KNOW?

where are the files with the spells/spellbook types in them and also the character files for icemage and flamemage?

compiling errors please help

So I got a bunch of erroneous errors and so I thought hey... I'll recompile the original source to create the directory of slam32d with all the standard stuff in there (especially the dlls since mingw can't recreate them apparently) then I compiled from the altered and patched folder that I have been working on for about a month. Some things worked but others did not. I think I need to force recompile of the entire altered source.


with the install.bat it says mingw-make -f makefile.gcc (among the other stuff it needs in there) what switches do I use in place of -f (or) as well as -f to get it to totally remake the entire directory as if it's the first time (ie process ALL files in ALL directories)?

ok nevermind you just delete everything in the directory but leave the directory there (slam32d)


Then recompile and it will do everything again.

Nethack html/php interface?

I was wondering what sort of technical difficulties there would be making a nethack html/php interface. I imagine the lag would be terriable, but surely that would be the hardest problem. I've also read that nethack doesn't give any feedback about the screen being refreshed. Anying hacking gurus out there thought about this?

general pacifist advice

Hi there, I'd like some advice on nethack :D

I'm trying to ascend a neutral pacifist gnomish healer, and I think i've got it well underway. However, due to a few complications, I'd like to ask a few questions on the matter.


Firstly, I've tried to do a protection racket before buying levels off the oracle. However, my archon just killed the minetown priest! What do i do now? Do i give up? The same applies for shopkeepers and price identification.

Secondly, I'm afraid that my archon will go rogue if it steps onto a level teleport trap (this occured before) or changes due to a polymorph trap! Should I still do mines end, where there is an overabundance of such traps? Or should I skip it and hope for a luckstone? Or do they have intrinsic magic resistance?

Thirdly, can you list the recommended equipment for an archon? I'm a bit worried about the lack of magic resistance. Will the archon be able to fight through hordes of monsters to the high altar? Or will I need some sort of backup plan? Will the monsters attack the archon and not I? Or should I bring conflict? Does stoning break the pacifist conduct?

Fourth, I need intrinsics. Should I go for crowning? Or should I just try and eat corpses?


And lastly, (thanks for your time), should I wish for a spellbook of charm monster/ another archon? Do i need them? Is there any reprecussions for doing so? And what equipment should I put on them?


Thanks again,

Osborn :D

(in a hurry) There is a host of information available on pacifist, Pet#Equipment_for_pets, archon, and talk:archon. Most of your questions are answered there. -Tjr 10:26, February 26, 2010 (UTC)

Dagger skill for barbarians

Hi, I've read here that barbarians can only reach the 'Basic' level in dagger but looking at #enhance I see I already have the basic level and there is no '#' indicating it cannot be enhanced further (as it is the case for my bow skill). The bare handed combat skill is already at the Master level and there is no '#' neither. Can somebody explain why, please ?

Thanks, patrokle

Practise a bit more, and the '#' sign will eventually appear. -Tjr 17:20, February 28, 2010 (UTC)

How do you pacify an angery priest?

For some reason the alter in MineTown was cross-alligned, so I converted it, took 2 tries but I did it, unfortunatly the preist got angery and killed me. -_- I tried chatting which would usualy donate, then I tried to just throw my gold at her, but then she killed me. So How would I calm her down in the future?

--DemonSlayerThe3 :: The Neutral Human Wizard

The best solution is to simply not anger them in the first place. The minetown altar (any altar, actually. But this isn't a big problem if it isn't a temple) only has a 1 in 3 chance of being coaligned. If the minetown altar isn't co-aligned, then do not sacrifice on it. You can still use it to determine BUC, and you can still #chat to the priest for most of the services. If you need to sacrifice, then find another altar. If there are no other altars, than either kill the priest first (get reflection to avoid the lightning bolts) yourself or get a pet strong enough to do so.
You can pacify the priest using a scroll of taming, casting the Charm Monster spell, or using a magic harp. #chatting to the priest afterwards should make him angry again, so don't do that. I'm not sure if you'll be able to freely use the altar, but you probably can. -- Qazmlpok 03:49, March 7, 2010 (UTC)

thanks a lot