Difference between revisions of "Noegnud"
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[[Image:noegnud1.jpg|thumbnail|right|250px|One of noegnud's possible looks]] | [[Image:noegnud1.jpg|thumbnail|right|250px|One of noegnud's possible looks]] | ||
− | + | '''Due to technical restrictions, this page's title is incorrect. The correct title is noegund.''' | |
'''Noegnud''' is a highly flexible [[user interface]] for [[NetHack]] and [[SLASH'EM]]. It supports [[ASCII]] mode, multiple 2D tilesets and hardware accelerated partially-3D graphics. Since NetHack is a fundamentally two dimensional game, the 3D graphics are actually just the 2D tiles rendered as textures in a 3D world made by extruding the walls upwards. | '''Noegnud''' is a highly flexible [[user interface]] for [[NetHack]] and [[SLASH'EM]]. It supports [[ASCII]] mode, multiple 2D tilesets and hardware accelerated partially-3D graphics. Since NetHack is a fundamentally two dimensional game, the 3D graphics are actually just the 2D tiles rendered as textures in a 3D world made by extruding the walls upwards. |
Revision as of 22:22, 10 January 2007
Due to technical restrictions, this page's title is incorrect. The correct title is noegund.
Noegnud is a highly flexible user interface for NetHack and SLASH'EM. It supports ASCII mode, multiple 2D tilesets and hardware accelerated partially-3D graphics. Since NetHack is a fundamentally two dimensional game, the 3D graphics are actually just the 2D tiles rendered as textures in a 3D world made by extruding the walls upwards.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.
External links
noegund page is no longer active. Download link is broken.