Difference between revisions of "Options (dNetHack)"
(Create page wtih dnethack_dungeon_colors, dnethack_start_text, MONSTERCOLOR, and statuslines options) |
(It's MONSTERTEMPLATE, not MONSTERCOLOR) |
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Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game. | Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game. | ||
− | === | + | ===MONSTERTEMPLATE=== |
Allows changing background colour, foreground colour, and symbol for a monster template, for example: | Allows changing background colour, foreground colour, and symbol for a monster template, for example: | ||
MONSTERTEMPLATE=tomb:fg:green | MONSTERTEMPLATE=tomb:fg:green |
Revision as of 17:12, 15 December 2023
Contents
3.4.3 options
A user has suggested improving this page or section as follows:
"Include 3.4.3 options that exist in dNetHack here"
3.4.3-NAO options
A user has suggested improving this page or section as follows:
"Include 3.4.3-NAO options that exist in dNetHack here"
New options
dnethack_dungeon_colors
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
dnethack_start_text
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
MONSTERTEMPLATE
Allows changing background colour, foreground colour, and symbol for a monster template, for example:
MONSTERTEMPLATE=tomb:fg:green MONSTERTEMPLATE:tomb:sym:0 MONSTERTEMPLATE=pseudonatural:bg:cyan
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
statuslines
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.
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