Options (dNetHack)
As a variant of NetHack 3.4.3, dNetHack options include most available options from NetHack 3.4.3 and 3.4.3-NAO alongside several new ones.
New options
block_forget_map
Disables amnesia map forgetting. Boolean option, defaults to FALSE. Can be set in game.
classic_colors
Enables using traditional curses colours (ignoring the player's terminal configuration). Only available for curses. Boolean option, defaults to TRUE. Cannot be set in game.
Some terminals may require manually configuring RESETCOLOR to reset colours to the correct values.
default_template_hilite
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
delay_length
Sets the length of delays when rendering animation (none, short, or normal). Defaults to normal. Can be set in game.
dnethack_dungeon_colors
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
dnethack_start_text
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
MONSTERTEMPLATE
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:
MONSTERTEMPLATE=zombified:bg:green MONSTERTEMPLATE=skelified:bg:green MONSTERTEMPLATE=crystalfied:bg:green MONSTERTEMPLATE=tomb:fg:gray MONSTERTEMPLATE=tomb:sym:` MONSTERTEMPLATE=yellow:bg:green MONSTERTEMPLATE=dream:bg:green MONSTERTEMPLATE=moly:bg:green MONSTERTEMPLATE=spore:bg:green MONSTERTEMPLATE=cordyceps:bg:green MONSTERTEMPLATE=cordyceps:sym:F
You cannot use this to unset a default template symbol, unless you disable default_template_hilite.
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
paranoid_swim
Require using a 'm' (#moveonly) prefix in order to move into water, lava, 3D water or air, if that would harm you, your inventory, or your steed. Boolean option, defaults to TRUE. Can be set in game.
RESETCOLOR
Allows changing the colours that the terminal is reset to after ending the game to RGB values. Only available for curses. Syntax is the same as SETCOLOR.
This is only required for certain terminals for which curses cannot obtain the original colour values for the 8 bright colours.
SETCOLOR
Allows changing the definitions of colours to RGB values. Only available for curses.
Example:
RESETCOLOR=lightblue:#00FF99 SETCOLOR=magenta:255 0 180
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. Either "light" or "bright" is accepted for the lighter versions of each colour.
statuseffects
Specifies which status effects should be shown in the status line. Can be set to one or more status effects separated by spaces, which can each be negated by prefixing them with !. The special value "all" will enable all status effects (or disable all status effects when negated). Changes are applied left-to-right, starting with the default value. Defaults to all. Can be set in game.
Available status effects (case-insensitive): all, Stone, Slime, Sufct, Ill, FoodPois, Blind, Stun, Conf, Hallu, Panic, Stmblng, Stggrng, Babble, Scream, Faint, Held, UHold, Lycn, Invl, Lev, Fly, Ride, TimeStop, Lust, DeadMagc, Miso, Catapsi, DimLock.
Examples:
# Disable all status effects except Stone OPTION=statuseffects:!all stone # Enable all status effects except DeadMagc, Miso, Catapsi, and DimLock OPTION=statuseffects:!deadmagc !miso !catapsi !dimlock # Disable all status effects, then enable them. Since changes are applied left-to-right, this does nothing. OPTION=statuseffects:!all all
statuslines
Specifies the amount of status lines (2, 3, or 4 (higher values are accepted but treated as 4), defaults to 4). Can be set in game.
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