Difference between revisions of "Options (dNetHack)"

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(It's MONSTERTEMPLATE, not MONSTERCOLOR)
(default_template_hilite)
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==New options==
 
==New options==
 +
===default_template_hilite===
 +
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
 +
 
===dnethack_dungeon_colors===
 
===dnethack_dungeon_colors===
 
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
 
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
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Allows changing background colour, foreground colour, and symbol for a monster template, for example:
 
Allows changing background colour, foreground colour, and symbol for a monster template, for example:
 
  MONSTERTEMPLATE=tomb:fg:green
 
  MONSTERTEMPLATE=tomb:fg:green
  MONSTERTEMPLATE:tomb:sym:0
+
  MONSTERTEMPLATE=tomb:sym:0
 
  MONSTERTEMPLATE=pseudonatural:bg:cyan
 
  MONSTERTEMPLATE=pseudonatural:bg:cyan
  
 +
You cannot use this to unset a default template symbol, unless you disable default_template_hilite.
 
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
 
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
  

Revision as of 17:15, 15 December 2023

3.4.3 options

A user has suggested improving this page or section as follows:

"Include 3.4.3 options that exist in dNetHack here"

3.4.3-NAO options

A user has suggested improving this page or section as follows:

"Include 3.4.3-NAO options that exist in dNetHack here"

New options

default_template_hilite

Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.

dnethack_dungeon_colors

Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.

dnethack_start_text

Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.

MONSTERTEMPLATE

Allows changing background colour, foreground colour, and symbol for a monster template, for example:

MONSTERTEMPLATE=tomb:fg:green
MONSTERTEMPLATE=tomb:sym:0
MONSTERTEMPLATE=pseudonatural:bg:cyan

You cannot use this to unset a default template symbol, unless you disable default_template_hilite. Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.

statuslines

Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.

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