Difference between revisions of "Options (dNetHack)"
(It's MONSTERTEMPLATE, not MONSTERCOLOR) |
(default_template_hilite) |
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==New options== | ==New options== | ||
+ | ===default_template_hilite=== | ||
+ | Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game. | ||
+ | |||
===dnethack_dungeon_colors=== | ===dnethack_dungeon_colors=== | ||
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game. | Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game. | ||
Line 15: | Line 18: | ||
Allows changing background colour, foreground colour, and symbol for a monster template, for example: | Allows changing background colour, foreground colour, and symbol for a monster template, for example: | ||
MONSTERTEMPLATE=tomb:fg:green | MONSTERTEMPLATE=tomb:fg:green | ||
− | MONSTERTEMPLATE | + | MONSTERTEMPLATE=tomb:sym:0 |
MONSTERTEMPLATE=pseudonatural:bg:cyan | MONSTERTEMPLATE=pseudonatural:bg:cyan | ||
+ | You cannot use this to unset a default template symbol, unless you disable default_template_hilite. | ||
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. | Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. | ||
Revision as of 17:15, 15 December 2023
Contents
3.4.3 options
A user has suggested improving this page or section as follows:
"Include 3.4.3 options that exist in dNetHack here"
3.4.3-NAO options
A user has suggested improving this page or section as follows:
"Include 3.4.3-NAO options that exist in dNetHack here"
New options
default_template_hilite
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
dnethack_dungeon_colors
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
dnethack_start_text
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
MONSTERTEMPLATE
Allows changing background colour, foreground colour, and symbol for a monster template, for example:
MONSTERTEMPLATE=tomb:fg:green MONSTERTEMPLATE=tomb:sym:0 MONSTERTEMPLATE=pseudonatural:bg:cyan
You cannot use this to unset a default template symbol, unless you disable default_template_hilite. Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
statuslines
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.
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