Difference between revisions of "Options (dNetHack)"
(default_template_hilite) |
(Replace MONSTERTEMPLATE example with defaults (incomplete due to a bug)) |
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===MONSTERTEMPLATE=== | ===MONSTERTEMPLATE=== | ||
− | Allows changing background colour, foreground colour, and symbol for a monster template, for example: | + | Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults: |
− | MONSTERTEMPLATE=tomb:fg: | + | MONSTERTEMPLATE=zombified:bg:green |
− | MONSTERTEMPLATE=tomb:sym: | + | MONSTERTEMPLATE=skelified:bg:green |
− | MONSTERTEMPLATE= | + | MONSTERTEMPLATE=crystalfied:bg:green |
+ | MONSTERTEMPLATE=tomb:fg:gray | ||
+ | MONSTERTEMPLATE=tomb:sym:` | ||
+ | MONSTERTEMPLATE=yellow:bg:green | ||
+ | MONSTERTEMPLATE=dream:bg:green | ||
+ | MONSTERTEMPLATE=moly:bg:green | ||
+ | # These do not work due to a bug (cordyceps and spore zombie are not handled by parse_monster_template) | ||
+ | #MONSTERTEMPLATE=spore:bg:green | ||
+ | #MONSTERTEMPLATE=cordyceps:bg:green | ||
+ | #MONSTERTEMPLATE=cordyceps:sym:F | ||
You cannot use this to unset a default template symbol, unless you disable default_template_hilite. | You cannot use this to unset a default template symbol, unless you disable default_template_hilite. | ||
+ | |||
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. | Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white. | ||
Revision as of 17:44, 15 December 2023
Contents
3.4.3 options
A user has suggested improving this page or section as follows:
"Include 3.4.3 options that exist in dNetHack here"
3.4.3-NAO options
A user has suggested improving this page or section as follows:
"Include 3.4.3-NAO options that exist in dNetHack here"
New options
default_template_hilite
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
dnethack_dungeon_colors
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
dnethack_start_text
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
MONSTERTEMPLATE
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:
MONSTERTEMPLATE=zombified:bg:green MONSTERTEMPLATE=skelified:bg:green MONSTERTEMPLATE=crystalfied:bg:green MONSTERTEMPLATE=tomb:fg:gray MONSTERTEMPLATE=tomb:sym:` MONSTERTEMPLATE=yellow:bg:green MONSTERTEMPLATE=dream:bg:green MONSTERTEMPLATE=moly:bg:green # These do not work due to a bug (cordyceps and spore zombie are not handled by parse_monster_template) #MONSTERTEMPLATE=spore:bg:green #MONSTERTEMPLATE=cordyceps:bg:green #MONSTERTEMPLATE=cordyceps:sym:F
You cannot use this to unset a default template symbol, unless you disable default_template_hilite.
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
statuslines
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.
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