Difference between revisions of "Options (dNetHack)"

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(default_template_hilite)
(Replace MONSTERTEMPLATE example with defaults (incomplete due to a bug))
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===MONSTERTEMPLATE===
 
===MONSTERTEMPLATE===
Allows changing background colour, foreground colour, and symbol for a monster template, for example:
+
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:
  MONSTERTEMPLATE=tomb:fg:green
+
MONSTERTEMPLATE=zombified:bg:green
  MONSTERTEMPLATE=tomb:sym:0
+
MONSTERTEMPLATE=skelified:bg:green
  MONSTERTEMPLATE=pseudonatural:bg:cyan
+
MONSTERTEMPLATE=crystalfied:bg:green
 +
  MONSTERTEMPLATE=tomb:fg:gray
 +
  MONSTERTEMPLATE=tomb:sym:`
 +
  MONSTERTEMPLATE=yellow:bg:green
 +
MONSTERTEMPLATE=dream:bg:green
 +
MONSTERTEMPLATE=moly:bg:green
 +
# These do not work due to a bug (cordyceps and spore zombie are not handled by parse_monster_template)
 +
#MONSTERTEMPLATE=spore:bg:green
 +
#MONSTERTEMPLATE=cordyceps:bg:green
 +
#MONSTERTEMPLATE=cordyceps:sym:F
  
 
You cannot use this to unset a default template symbol, unless you disable default_template_hilite.
 
You cannot use this to unset a default template symbol, unless you disable default_template_hilite.
 +
 
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
 
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
  

Revision as of 17:44, 15 December 2023

3.4.3 options

A user has suggested improving this page or section as follows:

"Include 3.4.3 options that exist in dNetHack here"

3.4.3-NAO options

A user has suggested improving this page or section as follows:

"Include 3.4.3-NAO options that exist in dNetHack here"

New options

default_template_hilite

Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.

dnethack_dungeon_colors

Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.

dnethack_start_text

Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.

MONSTERTEMPLATE

Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:

MONSTERTEMPLATE=zombified:bg:green
MONSTERTEMPLATE=skelified:bg:green
MONSTERTEMPLATE=crystalfied:bg:green
MONSTERTEMPLATE=tomb:fg:gray
MONSTERTEMPLATE=tomb:sym:`
MONSTERTEMPLATE=yellow:bg:green
MONSTERTEMPLATE=dream:bg:green
MONSTERTEMPLATE=moly:bg:green
# These do not work due to a bug (cordyceps and spore zombie are not handled by parse_monster_template)
#MONSTERTEMPLATE=spore:bg:green
#MONSTERTEMPLATE=cordyceps:bg:green
#MONSTERTEMPLATE=cordyceps:sym:F

You cannot use this to unset a default template symbol, unless you disable default_template_hilite.

Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.

statuslines

Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.